Difference between revisions of "Toolworks"

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{{Game Manual}}
 
{{Game Manual}}
[[File:Toolworks Default Model.PNG]]
+
[[File:Toolworks Default Model.PNG|500px]]
  
  
The Toolworks is where all the [[resources]] ([[File:icon timber.png|16px]] [[File:icon coal.png|16px]] [[File:icon iron.png|16px]]) in the game are converted into the relevant tokens ([[File:token timber.png|16px]] [[File:token coal.png|16px]] [[File:token iron.png|16px]]). The Toolworks also produces goods.  Each extension added to the Toolworks improves both the rate and the efficiency of conversion from resource to token. The base Toolworks always consumes a fixed number of resources per [[Game tick]]: 3 Timber [[File:icon timber.png|16px]], 4 Coal [[File:icon coal.png|16px]] or 3 Iron [[File:icon iron.png|16px]]. Each conversion is a separate process; therefore it can produce a single type of Token or all three types simultaneously.
+
The Toolworks is where all the initial tokens timber, coal and iron ([[File:token timber.png|16px|link=token]] [[File:token coal.png|16px|link=token]] [[File:token iron.png|16px|link=token]]) are gained. It does so by converting resources ([[File:icon timber.png|16px|link=material]] [[File:icon coal.png|16px|link=material]] [[File:icon iron.png|16px|link=material]]) - timber from the '''[[Sawmill]]''', coal from the '''[[Coal Mine]]''' and iron from the '''[[Foundry]]'''. Each extension added to the Toolworks improves both the rate and the efficiency of conversion from resource to token.  
  
==Processes==
+
The frequency and placement of Toolworks contributes significantly to the perceived difficulty of any given map.
 
The number of Tokens that a Toolworks returns for a particular resource changes between different buildings on the same map. As a result, it is always worth looking at all the Toolworks on the map and finding out which converts a particular resource the best. For example, within the same map two Toolworks had the following base operations:
 
  
[[File:Toolworks_Rate.png|200px|Thumb|Left|Toolworks 1 with a high conversion]] [[File:Toolworks_Rate_Low.png|205px|Thumb|Left|Toolworks 2 with a low conversion]]
+
== Processes ==
 +
The base Toolworks always consumes a fixed number of resources per '''[[Game tick]]''': 3 Timber [[File:icon timber.png|16px|link=material]], 4 Coal [[File:icon coal.png|16px|link=material]] or 3 Iron [[File:icon iron.png|16px|link=material]], before taking the distance bonus into account. Each conversion is a separate process; therefore it can produce a single type of Token or all three types simultaneously.
 +
 
 +
With all the extensions added to the toolworks, it will be able to consume 10 Timber [[File:icon timber.png|16px|link=material]], 9 Coal [[File:icon coal.png|16px|link=material]] and 9 Iron [[File:icon iron.png|16px|link=material]] per '''[[Game tick]]''', producing 8 Wood [[File:token timber.png|16px|link=token]], 4 Coal [[File:token coal.png|16px|link=token]] and 4 Iron [[File:token iron.png|16px|link=token]] tokens. However; the ''Product Storage'' extension requires all three resources together, so often the practical limit is one less of each.
 +
 
 +
The base building can be connected to the electrical network [[File:E_energy.png|16px|link=Electrification]] from [[Ages#EraV|'''Era 5''']] onward, which will further increase its production while using more raw material. The amount of electrification production bonus is shown in the brackets.
 +
 
 +
The base building process is:
 +
 
 +
{| class="wikitable transformable " style=text-align:center
 +
!Image
 +
!Name
 +
!Consumes
 +
!Produces
 +
![[Game_tick|Ticks]] to<br/>complete
 +
!Bonus<br/>ouput
 +
!Bonus distance<br/>(tiles)
 +
!Building<br/>dimension (tiles)
 +
|-
 +
|rowspan="3"| [[File:Toolworks.png|x120px]]
 +
|rowspan="3"| Toolworks
 +
| (2 [[File:icon timber.png|16px|link=Material]])[[File:E_energy.png|16px|link=Electrification]] + 4 [[File:icon timber.png|16px|link=Material]]
 +
| 2 [[File:token timber.png|16px|link=Token]] + (1 [[File:token timber.png|16px|link=Token]])[[File:E_energy.png|16px|link=Electrification]]
 +
| 1
 +
| 1 [[File:token timber.png|16px|link=Token]]
 +
| 50
 +
|rowspan="3"| 1x2
 +
|-
 +
| (2 [[File:icon coal.png|16px|link=Material]])[[File:E_energy.png|16px|link=Electrification]] + 3 [[File:icon coal.png|16px|link=Material]]
 +
| 1 [[File:token coal.png|16px|link=Token]] + (1 [[File:token coal.png|16px|link=Token]])[[File:E_energy.png|16px|link=Electrification]]
 +
| 1
 +
| -
 +
| -
 +
|-
 +
| (2 [[File:icon iron.png|16px|link=Material]])[[File:E_energy.png|16px|link=Electrification]] + 3 [[File:icon iron.png|16px|link=Material]]
 +
| 1 [[File:token iron.png|16px|link=Token]] + (1 [[File:token iron.png|16px|link=Token]])[[File:E_energy.png|16px|link=Electrification]]
 +
| 1
 +
| -
 +
| -
 +
|}
  
This shows that in a single map, between two separate Toolworks, one can produce 3 times as many Iron Tokens [[File:token iron.png|16px]] for every three units of Iron [[File:icon iron.png|16px]] supplied. This effect does not only affect Iron [[File:icon iron.png|16px]]: Coal [[File:icon coal.png|16px]] and Timber [[File:icon timber.png|16px]] can both have different conversion rates between Toolworks. Extensions work is in a similar manner, as each extension will provide higher number of Tokens at one Toolworks than the same extension for a different Toolworks on the map. In the case of both the base Toolworks and extensions, the number of resources required remains constant with the number tokens received changing between buildings. The only exception to this is the product storage extension which always has a 1 to 1 conversion on all three resources.
 
  
 
==Extensions==
 
==Extensions==
{| class="wikitable"
+
{| class="wikitable transformable " style=text-align:center
! Image
+
!Image
! Extension
+
!Name
! Information
+
!Cost
! Consumes
+
!Consumes
! Produces
+
!Produces
! Building Tile Size
+
![[Game_tick|Ticks]] to<br/>complete
 +
!Building dimension<br/>(tiles)
 +
!Unlocked<br/>at epoch
 
|-
 
|-
| [[File:Toolworks_Heating_Plant.png|200px]]
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| [[File:Heating_plant.png|x120px]]
| [[File:Toolworks Extensions Heating Plant.PNG]]
+
| Heating plant
| The Heating Plant improves Coal token [[File:token coal.png|16px]] production
+
| 85 [[File:token timber.png|16px|link=Token]]
| 6 Coal [[File:icon coal.png|16px]]
+
| 5 [[File:icon coal.png|16px|link=Material]]
| 1 to 7 Coal Tokens [[File:token coal.png|16px]]
+
| 2 [[File:token coal.png|16px|link=Token]]
 +
| 1
 
| 1x1
 
| 1x1
 +
| -
 
|-
 
|-
| [[File:Toolworks_Furniture_Workshop.png|200px]]
+
| [[File:Furniture_workshop.png|x120px]]
| [[File:Toolworks Extensions Furniture Workshop.PNG]]
+
| Furniture workshop
| The Furniture Workshop improves Timber token [[File:token timber.png|16px]] production
+
| 240 [[File:token money.png|16px|link=Token]]
| 5 Timber [[File:icon timber.png|16px]]
+
| 5 [[File:icon timber.png|16px|link=Material]]
| 1 to 7 Timber Tokens [[File:token timber.png|16px]]
+
| 3 [[File:token timber.png|16px|link=Token]]
| 2x1
+
| 1
 +
| 1x2
 +
| -
 
|-
 
|-
| [[File:Toolworks_Farm_Tools_Factory.png|200px]]
+
| [[File:Farm_tools_factory.png|x120px]]
| [[File:Toolworks Extensions Farm Tools Factory.PNG]]
+
| Farm tools factory
| The Farm Tools Factory improves Iron token [[File:token iron.png|16px]] production
+
| 120 [[File:token coal.png|16px|link=Token]]
| 5 Iron [[File:icon iron.png|16px]]
+
| 5 [[File:icon iron.png|16px|link=Material]]
| 1 to 10 Iron Tokens [[File:token iron.png|16px]]
+
| 2 [[File:token iron.png|16px|link=Token]]
 +
| 1
 
| 2x2
 
| 2x2
 +
| 2
 
|-
 
|-
| [[File:Toolworks_Product_Storage.png|200px]]
+
| [[File:Product_storage.png|x120px]]
| [[File:Toolworks Extensions Product Storage.PNG]]
+
| Product storage
| The Product Storage improves Timber token [[File:token timber.png|16px]], Coal token [[File:token coal.png|16px]] and Iron token [[File:token iron.png|16px]] production
+
| 80 [[File:token iron.png|16px|link=Token]]
| 1 Timber [[File:icon timber.png|16px]] + 1 Coal [[File:icon coal.png|16px]] + 1 Iron [[File:icon iron.png|16px]]
+
| 1 [[File:icon timber.png|16px|link=Material]] + 1 [[File:icon coal.png|16px|link=Material]] + 1 [[File:icon iron.png|16px|link=Material]]
| 1 Timber Token [[File:token timber.png|16px]] + 1 Coal Token [[File:token coal.png|16px]] + 1 Iron Token [[File:token iron.png|16px]]
+
| 1 [[File:token timber.png|16px|link=Token]] + 1 [[File:token coal.png|16px|link=Token]] + 1 [[File:token iron.png|16px|link=Token]]
| 2x1
+
| 1
 +
| 1x2
 +
| 2
 
|}
 
|}
 +
 +
 
[[Category:Game Content]]
 
[[Category:Game Content]]
 
[[Category:Buildings]]
 
[[Category:Buildings]]
 
[[Category:Industry]]
 
[[Category:Industry]]

Latest revision as of 23:16, 6 February 2022

Toolworks Default Model.PNG


The Toolworks is where all the initial tokens timber, coal and iron (Token timber.png Token coal.png Token iron.png) are gained. It does so by converting resources (Icon timber.png Icon coal.png Icon iron.png) - timber from the Sawmill, coal from the Coal Mine and iron from the Foundry. Each extension added to the Toolworks improves both the rate and the efficiency of conversion from resource to token.

The frequency and placement of Toolworks contributes significantly to the perceived difficulty of any given map.

Processes

The base Toolworks always consumes a fixed number of resources per Game tick: 3 Timber Icon timber.png, 4 Coal Icon coal.png or 3 Iron Icon iron.png, before taking the distance bonus into account. Each conversion is a separate process; therefore it can produce a single type of Token or all three types simultaneously.

With all the extensions added to the toolworks, it will be able to consume 10 Timber Icon timber.png, 9 Coal Icon coal.png and 9 Iron Icon iron.png per Game tick, producing 8 Wood Token timber.png, 4 Coal Token coal.png and 4 Iron Token iron.png tokens. However; the Product Storage extension requires all three resources together, so often the practical limit is one less of each.

The base building can be connected to the electrical network E energy.png from Era 5 onward, which will further increase its production while using more raw material. The amount of electrification production bonus is shown in the brackets.

The base building process is:

Image Name Consumes Produces Ticks to
complete
Bonus
ouput
Bonus distance
(tiles)
Building
dimension (tiles)
Toolworks.png Toolworks (2 Icon timber.png)E energy.png + 4 Icon timber.png 2 Token timber.png + (1 Token timber.png)E energy.png 1 1 Token timber.png 50 1x2
(2 Icon coal.png)E energy.png + 3 Icon coal.png 1 Token coal.png + (1 Token coal.png)E energy.png 1 - -
(2 Icon iron.png)E energy.png + 3 Icon iron.png 1 Token iron.png + (1 Token iron.png)E energy.png 1 - -


Extensions

Image Name Cost Consumes Produces Ticks to
complete
Building dimension
(tiles)
Unlocked
at epoch
Heating plant.png Heating plant 85 Token timber.png 5 Icon coal.png 2 Token coal.png 1 1x1 -
Furniture workshop.png Furniture workshop 240 Token money.png 5 Icon timber.png 3 Token timber.png 1 1x2 -
Farm tools factory.png Farm tools factory 120 Token coal.png 5 Icon iron.png 2 Token iron.png 1 2x2 2
Product storage.png Product storage 80 Token iron.png 1 Icon timber.png + 1 Icon coal.png + 1 Icon iron.png 1 Token timber.png + 1 Token coal.png + 1 Token iron.png 1 1x2 2