Difference between revisions of "Resources"

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|colspan="2"|Resources are buildings that are the source of a [[Material|Basic Material]]. These buildings do not require [[Material]]s to operate, however some extensions that can be added will increase the productivity of the resource whilst consuming a different [[Material]].
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|colspan="2"|Resources are buildings that are the source of a [[Material|'''Basic Material''']]. These buildings do not require '''[[Material]]s''' to operate, however, some extensions that can be added will increase the productivity of the resource whilst consuming a different '''[[Material]]'''.
  
Each Era add some new resources to the Map. Furthermore, in 5th era some of the resource buildings and/or their extensions will gain electrification bonus production. Look in the building info window for energy icon [[File:e_energy.png|16px]]. If it is lit, the production has the electrification bonus. If it is unlit, the bonus is inactive. That could be caused by either the resource building not being connected to the electrical network, or the network has reached its capacity. For more details see [[Electrification|Electrification]].
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Each [[Ages|'''Era''']] adds some new resources to the Map. Furthermore, some of the resource buildings and/or their extensions will gain electrification bonus production in [[Ages#EraV|'''5th Era''']]. Look in the building info window for energy icon [[File:e_energy.png|16px|link=Electrification]]. If it is lit, the production has the electrification bonus. If it is unlit, the bonus is inactive. That could be caused by either the resource building not being connected to the electrical network, or the network has reached its capacity. For more details see '''[[Electrification]]'''.
  
 
Further updates will come with new resources.
 
Further updates will come with new resources.

Latest revision as of 07:38, 13 February 2022

Resources are buildings that are the source of a Basic Material. These buildings do not require Materials to operate, however, some extensions that can be added will increase the productivity of the resource whilst consuming a different Material.

Each Era adds some new resources to the Map. Furthermore, some of the resource buildings and/or their extensions will gain electrification bonus production in 5th Era. Look in the building info window for energy icon E energy.png. If it is lit, the production has the electrification bonus. If it is unlit, the bonus is inactive. That could be caused by either the resource building not being connected to the electrical network, or the network has reached its capacity. For more details see Electrification.

Further updates will come with new resources.