Difference between revisions of "Resources"

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{| style="width:100%"
 
{| style="width:100%"
|colspan="2"|Resources are buildings that are the source of a [[Material|Basic Material]]. These buildings do not require [[Material]]s to operate, however some extensions that can be added will increase the productivity of the resource whilst consuming a different [[Material]].
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|colspan="2"|Resources are buildings that are the source of a [[Material|'''Basic Material''']]. These buildings do not require '''[[Material]]s''' to operate, however, some extensions that can be added will increase the productivity of the resource whilst consuming a different '''[[Material]]'''.
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Each [[Ages|'''Era''']] adds some new resources to the Map. Furthermore, some of the resource buildings and/or their extensions will gain electrification bonus production in [[Ages#EraV|'''5th Era''']]. Look in the building info window for energy icon [[File:e_energy.png|16px|link=Electrification]]. If it is lit, the production has the electrification bonus. If it is unlit, the bonus is inactive. That could be caused by either the resource building not being connected to the electrical network, or the network has reached its capacity. For more details see '''[[Electrification]]'''.
  
There are currently only few types of resources, each Era add some new resources to the Map.
 
 
Further updates will come with new resources.
 
Further updates will come with new resources.
 
| class="nomobile" style="vertical-align:bottom" rowspan="2"|{{Game Manual}}
 
| class="nomobile" style="vertical-align:bottom" rowspan="2"|{{Game Manual}}
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|-
 
|-
 
|
 
|
[[File:Icon_Forest.png|36px|link=Forest]][[Forest]]
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[[File:Icon_Forest.png|36px|link=Forest]] [[Forest]]
  
[[File:Icon_Coal.png|36px|link=Coal Mine]][[Coal Mine]]
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[[File:Icon_Coal.png|36px|link=Coal Mine]] [[Coal Mine]]
  
[[File:Icon_Town.png|36px|link=Town]][[Town]]
 
 
|}</div>
 
|}</div>
  
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|-
 
|-
 
|
 
|
[[File:Icon_Ore.png|36px|link=Iron Ore Mine]][[Iron Ore Mine]]
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[[File:Icon_Ore.png|36px|link=Iron Ore Mine]] [[Iron Ore Mine]]
 
 
[[File:Icon_Post.png|36px|link=Post Office]][[Post Office]]
 
 
|}</div>
 
|}</div>
  
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![[Ages#EraIII|Early Diesel Era III]]
 
![[Ages#EraIII|Early Diesel Era III]]
 
|-
 
|-
|[[File:Icon Oil Wells.png|36px|link=Oil Wells]][[Oil Wells]]
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|[[File:Icon Oil Wells.png|36px|link=Oil Wells]] [[Oil Wells]]
 
|}</div>
 
|}</div>
  
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![[Ages#EraIV|Diesel Era IV]]
 
![[Ages#EraIV|Diesel Era IV]]
 
|-
 
|-
|[[File:Icon_Sand_Quarry.png|36px|link=Sand Quarry]][[Sand Quarry]]
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|[[File:Icon_Sand_Quarry.png|36px|link=Sand Quarry]] [[Sand Quarry]]
 
|}</div>
 
|}</div>
  
 
<div class="mainmenuCol" >
 
<div class="mainmenuCol" >
 
{| class=wikitable style="vertical-align:top"
 
{| class=wikitable style="vertical-align:top"
![[Ages#EraV|Era V]]
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![[Ages#EraV|Early Electric Era V]]
 
|-
 
|-
|
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|[[File:Icon_Farm.png|36px|link=Farm]] [[Farm]]
 
|}</div>
 
|}</div>
  
 
<div class="mainmenuCol" >
 
<div class="mainmenuCol" >
 
{| class=wikitable style="vertical-align:top"
 
{| class=wikitable style="vertical-align:top"
![[Ages#EraVI|Era VI]]
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![[Ages#EraVI|Electric Era VI]]
 
|-
 
|-
|
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|[[File:Icon_Limestone_Quarry.png|36px|link=Limestone Quarry]] [[Limestone Quarry]]
 
|}</div>
 
|}</div>
  
 
<div class="mainmenuCol" >
 
<div class="mainmenuCol" >
 
{| class=wikitable style="vertical-align:top"
 
{| class=wikitable style="vertical-align:top"
![[Ages#EraVII|Era VII]]
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![[Ages#EraVII|Modern Era VII]]
 
|-
 
|-
 
|
 
|

Latest revision as of 06:38, 13 February 2022

Resources are buildings that are the source of a Basic Material. These buildings do not require Materials to operate, however, some extensions that can be added will increase the productivity of the resource whilst consuming a different Material.

Each Era adds some new resources to the Map. Furthermore, some of the resource buildings and/or their extensions will gain electrification bonus production in 5th Era. Look in the building info window for energy icon E energy.png. If it is lit, the production has the electrification bonus. If it is unlit, the bonus is inactive. That could be caused by either the resource building not being connected to the electrical network, or the network has reached its capacity. For more details see Electrification.

Further updates will come with new resources.