Difference between revisions of "Toolworks"
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{{Game Manual}} | {{Game Manual}} | ||
− | [[File:Toolworks Default Model.PNG]] | + | [[File:Toolworks Default Model.PNG|500px]] |
− | |||
+ | The Toolworks is where all the initial tokens timber, coal and iron ([[File:token timber.png|16px|link=token]] [[File:token coal.png|16px|link=token]] [[File:token iron.png|16px|link=token]]) are gained. It does so by converting resources ([[File:icon timber.png|16px|link=material]] [[File:icon coal.png|16px|link=material]] [[File:icon iron.png|16px|link=material]]) - timber from the '''[[Sawmill]]''', coal from the '''[[Coal Mine]]''' and iron from the '''[[Foundry]]'''. Each extension added to the Toolworks improves both the rate and the efficiency of conversion from resource to token. | ||
− | + | The frequency and placement of Toolworks contributes significantly to the perceived difficulty of any given map. | |
− | |||
− | |||
− | |||
+ | == Processes == | ||
+ | The base Toolworks always consumes a fixed number of resources per '''[[Game tick]]''': 3 Timber [[File:icon timber.png|16px|link=material]], 4 Coal [[File:icon coal.png|16px|link=material]] or 3 Iron [[File:icon iron.png|16px|link=material]], before taking the distance bonus into account. Each conversion is a separate process; therefore it can produce a single type of Token or all three types simultaneously. | ||
+ | |||
+ | With all the extensions added to the toolworks, it will be able to consume 10 Timber [[File:icon timber.png|16px|link=material]], 9 Coal [[File:icon coal.png|16px|link=material]] and 9 Iron [[File:icon iron.png|16px|link=material]] per '''[[Game tick]]''', producing 8 Wood [[File:token timber.png|16px|link=token]], 4 Coal [[File:token coal.png|16px|link=token]] and 4 Iron [[File:token iron.png|16px|link=token]] tokens. However; the ''Product Storage'' extension requires all three resources together, so often the practical limit is one less of each. | ||
+ | |||
+ | The base building can be connected to the electrical network [[File:E_energy.png|16px|link=Electrification]] from [[Ages#EraV|'''Era 5''']] onward, which will further increase its production while using more raw material. The amount of electrification production bonus is shown in the brackets. | ||
+ | |||
+ | The base building process is: | ||
+ | |||
+ | {| class="wikitable transformable " style=text-align:center | ||
+ | !Image | ||
+ | !Name | ||
+ | !Consumes | ||
+ | !Produces | ||
+ | ![[Game_tick|Ticks]] to<br/>complete | ||
+ | !Bonus<br/>ouput | ||
+ | !Bonus distance<br/>(tiles) | ||
+ | !Building<br/>dimension (tiles) | ||
+ | |- | ||
+ | |rowspan="3"| [[File:Toolworks.png|x120px]] | ||
+ | |rowspan="3"| Toolworks | ||
+ | | (2 [[File:icon timber.png|16px|link=Material]])[[File:E_energy.png|16px|link=Electrification]] + 4 [[File:icon timber.png|16px|link=Material]] | ||
+ | | 2 [[File:token timber.png|16px|link=Token]] + (1 [[File:token timber.png|16px|link=Token]])[[File:E_energy.png|16px|link=Electrification]] | ||
+ | | 1 | ||
+ | | 1 [[File:token timber.png|16px|link=Token]] | ||
+ | | 50 | ||
+ | |rowspan="3"| 1x2 | ||
+ | |- | ||
+ | | (2 [[File:icon coal.png|16px|link=Material]])[[File:E_energy.png|16px|link=Electrification]] + 3 [[File:icon coal.png|16px|link=Material]] | ||
+ | | 1 [[File:token coal.png|16px|link=Token]] + (1 [[File:token coal.png|16px|link=Token]])[[File:E_energy.png|16px|link=Electrification]] | ||
+ | | 1 | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | | (2 [[File:icon iron.png|16px|link=Material]])[[File:E_energy.png|16px|link=Electrification]] + 3 [[File:icon iron.png|16px|link=Material]] | ||
+ | | 1 [[File:token iron.png|16px|link=Token]] + (1 [[File:token iron.png|16px|link=Token]])[[File:E_energy.png|16px|link=Electrification]] | ||
+ | | 1 | ||
+ | | - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==Extensions== | ||
+ | {| class="wikitable transformable " style=text-align:center | ||
+ | !Image | ||
+ | !Name | ||
+ | !Cost | ||
+ | !Consumes | ||
+ | !Produces | ||
+ | ![[Game_tick|Ticks]] to<br/>complete | ||
+ | !Building dimension<br/>(tiles) | ||
+ | !Unlocked<br/>at epoch | ||
|- | |- | ||
− | | [[File: | + | | [[File:Heating_plant.png|x120px]] |
− | | | + | | Heating plant |
+ | | 85 [[File:token timber.png|16px|link=Token]] | ||
+ | | 5 [[File:icon coal.png|16px|link=Material]] | ||
+ | | 2 [[File:token coal.png|16px|link=Token]] | ||
+ | | 1 | ||
| 1x1 | | 1x1 | ||
+ | | - | ||
|- | |- | ||
− | | [[File: | + | | [[File:Furniture_workshop.png|x120px]] |
− | | | + | | Furniture workshop |
− | | | + | | 240 [[File:token money.png|16px|link=Token]] |
+ | | 5 [[File:icon timber.png|16px|link=Material]] | ||
+ | | 3 [[File:token timber.png|16px|link=Token]] | ||
+ | | 1 | ||
+ | | 1x2 | ||
+ | | - | ||
|- | |- | ||
− | | [[File: | + | | [[File:Farm_tools_factory.png|x120px]] |
− | | | + | | Farm tools factory |
+ | | 120 [[File:token coal.png|16px|link=Token]] | ||
+ | | 5 [[File:icon iron.png|16px|link=Material]] | ||
+ | | 2 [[File:token iron.png|16px|link=Token]] | ||
+ | | 1 | ||
| 2x2 | | 2x2 | ||
+ | | 2 | ||
|- | |- | ||
− | | [[File: | + | | [[File:Product_storage.png|x120px]] |
− | | | + | | Product storage |
− | | | + | | 80 [[File:token iron.png|16px|link=Token]] |
+ | | 1 [[File:icon timber.png|16px|link=Material]] + 1 [[File:icon coal.png|16px|link=Material]] + 1 [[File:icon iron.png|16px|link=Material]] | ||
+ | | 1 [[File:token timber.png|16px|link=Token]] + 1 [[File:token coal.png|16px|link=Token]] + 1 [[File:token iron.png|16px|link=Token]] | ||
+ | | 1 | ||
+ | | 1x2 | ||
+ | | 2 | ||
|} | |} | ||
+ | |||
+ | |||
+ | [[Category:Game Content]] | ||
[[Category:Buildings]] | [[Category:Buildings]] | ||
+ | [[Category:Industry]] |
Latest revision as of 22:16, 6 February 2022
Game Manual
- Basics
- Game content
- Infrastructure
- Vehicles
The Toolworks is where all the initial tokens timber, coal and iron ( ) are gained. It does so by converting resources ( ) - timber from the Sawmill, coal from the Coal Mine and iron from the Foundry. Each extension added to the Toolworks improves both the rate and the efficiency of conversion from resource to token.
The frequency and placement of Toolworks contributes significantly to the perceived difficulty of any given map.
Processes
The base Toolworks always consumes a fixed number of resources per Game tick: 3 Timber , 4 Coal or 3 Iron , before taking the distance bonus into account. Each conversion is a separate process; therefore it can produce a single type of Token or all three types simultaneously.
With all the extensions added to the toolworks, it will be able to consume 10 Timber , 9 Coal and 9 Iron per Game tick, producing 8 Wood , 4 Coal and 4 Iron tokens. However; the Product Storage extension requires all three resources together, so often the practical limit is one less of each.
The base building can be connected to the electrical network from Era 5 onward, which will further increase its production while using more raw material. The amount of electrification production bonus is shown in the brackets.
The base building process is:
Image | Name | Consumes | Produces | Ticks to complete |
Bonus ouput |
Bonus distance (tiles) |
Building dimension (tiles) |
---|---|---|---|---|---|---|---|
Toolworks | (2 ) + 4 | 2 + (1 ) | 1 | 1 | 50 | 1x2 | |
(2 ) + 3 | 1 + (1 ) | 1 | - | - | |||
(2 ) + 3 | 1 + (1 ) | 1 | - | - |
Extensions
Image | Name | Cost | Consumes | Produces | Ticks to complete |
Building dimension (tiles) |
Unlocked at epoch |
---|---|---|---|---|---|---|---|
Heating plant | 85 | 5 | 2 | 1 | 1x1 | - | |
Furniture workshop | 240 | 5 | 3 | 1 | 1x2 | - | |
Farm tools factory | 120 | 5 | 2 | 1 | 2x2 | 2 | |
Product storage | 80 | 1 + 1 + 1 | 1 + 1 + 1 | 1 | 1x2 | 2 |