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Depot Plain.png Train Depot electr.png

The Railway Depot is where trains can be purchased, renovated and sold. Every train needs to start with at least one Engine at the front of the train, followed by any number and types of Wagons and possibly more Engines. (The game initially did not support multiple units, DPUs or double-headed trains, but as of this writing there are no restrictions)

The selections of Engines and Wagons available at the depot increases with both progressing Eras as well as building the Engine Works Extension.

When building a Railway Depot, it will automatically connect to any nearby railway lines, either forming a single junction or a turning triangle, depending on the space available and orientation, at least if you haven't disabled this in Advanced settings.

You need to electrify your depot in 5th era to be able to purchase and use electric trains. While the depot window will by then offer a button to do this upgrade, you can also simply upgrade the rail leading into the depot, and the depot itself will be upgraded along with the piece of rail.

You will find the filters very convenient to let you see all wagons that can carry coal or mail, for instance, without the clutter of every other type of wagon.

Depots are crucial in one other respect: Renovating and upgrading older engines. Please see Vehicle Aging for a detailed explanation why you need to send trains to your depots before their fuel costs explode.


  • If you build two (or more) depots right next to each other they count as a single depot (much like how two adjacent platforms form a single station). This is especially useful if you play with "Only one depot" enabled in the Advanced Game Settings, since with careful rail layout it enables you to have trains due for renovation use more than a single track/depot. (Trains "sent to depot" always seek out the nearest depot)
  • If you choose the "Only one depot" game option, expect a logistical nightmare for larger networks (when you have hundreds of trains)
  • Even if you allow yourself many depots, there is a hard limit of 256 depots coded into the game. Note: even bulldozed depots count against this number.

Base Depot

Era Engines Commercial Wagons Freight Wagons
Early Steam Era I
  • 2-6-0 Porter
  • 4-6-0 Baldwin
  • Pullman Icon passengers.png
  • Coach Car Icon passengers.png
  • Steudinger Icon logs.png
  • Ronghoffer Icon timber.png
  • Talbot Icon coal.png
  • Linz Icon coal.png
Steam Era II
  • Csd 321
  • 2-8-4 Class 65
  • 2nd Class Coach Icon passengers.png
  • Pwg PR-14 Icon mail.png
  • Fischer Icon iron ore.png
  • Linz II Icon iron ore.png
  • Ignaz Schustel Icon iron.png
  • Schustel II Icon iron.png
Early Diesel Era III
  • Br 3
  • Bdz 52
  • Opeln Icon goods.png
  • Hiblns Icon goods.png
  • Hatch Icon oil.png
  • Warren Icon oil.png
  • Hatch II Icon diesel.png
  • Warren II Icon diesel.png


Extension Information No. of Engines Unlocked No. of Wagons Unlocked Building Tile Size
Depot Engine Works.png Bigger, faster and more powerful Locomotives

are designed and built here

3 5 2x1

Era Engines Commercial Wagons Freight Wagons
Early Steam Era I
  • 2-10-0 Russian
  • 1st Class Coach Icon passengers.png
  • Nossinger Icon logs.png
Steam Era II
  • GS-2
  • Dining Car Icon passengers.png
  • Faccs Icon coal.png
  • Faccs II Icon iron ore.png
  • Ronghoffer II Icon timber.png
Early Diesel Era III
  • Emd F3