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  • ==Buildings== ...building which have 4 functional levels. Also, as the game progresses, the buildings age and become more modern during the move from [[Ages#EraIII|Era III]] to
    5 KB (794 words) - 02:32, 7 April 2024

Page text matches

  • ...[town]]. Towns will automatically place new roads as they grow, adding new buildings and increasing the population. Player can also build roads to control and m * '''Invent new vehicles or buildings.''' Extend or customize your transport imperium. Choose your own strategy b
    5 KB (749 words) - 11:10, 12 July 2021
  • Some of the buildings can be connected to the electrical network [[File:E_energy.png|16px|link=El [[Category:Buildings]]
    5 KB (768 words) - 01:13, 31 January 2022
  • ...Game tick]]'''. The capacity of the mine can be extended using 5 extension buildings that can be built on adjacent tiles to the base Coal Mine building. Three o Some of the buildings can be connected to the electrical network [[File:E_energy.png|16px|link=El
    4 KB (653 words) - 20:45, 6 February 2022
  • [[Category:Buildings]]
    3 KB (564 words) - 20:04, 5 February 2022
  • [[Category:Buildings]]
    5 KB (701 words) - 22:16, 6 February 2022
  • [[Category:Buildings]]
    6 KB (863 words) - 21:15, 1 January 2023
  • ...uildings that are the source of a [[Material|'''Basic Material''']]. These buildings do not require '''[[Material]]s''' to operate, however, some extensions tha ...'']] adds some new resources to the Map. Furthermore, some of the resource buildings and/or their extensions will gain electrification bonus production in [[Age
    3 KB (430 words) - 06:38, 13 February 2022
  • * [[assets_buildings|buildings]] - all industrial buildings as well as town buildings, stations, depots and their extensions
    1,015 bytes (157 words) - 12:07, 22 March 2021
  • *Buildings -- 1k - 3k
    2 KB (404 words) - 12:08, 23 March 2021
  • ...png|16px|link=Material]] between [[Post Office|'''Post Offices''']]. These buildings appear in the Steam Era and they show up in all towns on the map. Mail [[Fi
    23 KB (3,621 words) - 19:57, 23 October 2022
  • Some of the buildings can be connected to the electrical network [[File:E_energy.png|16px|link=El [[Category:Buildings]]
    5 KB (715 words) - 20:03, 5 February 2022
  • ...Ruined Church]]''' challenge. Foundries are an [[Ages#EraII|'''Era II''']] buildings, therefore when transitioning from the [[Ages#EraI|'''Early Steam Era''']] [[Category:Buildings]]
    5 KB (795 words) - 04:15, 7 February 2022
  • ...Processed Materials|'''Processed Materials''']] or '''[[Token]]s'''. These buildings need to be supplied with '''[[Materials]]''' from a relevant [[Resources|'' [[Category:Buildings]]
    2 KB (296 words) - 03:39, 7 April 2024
  • | Relocate demolished buildings | Abandoned buildings darkening
    9 KB (1,432 words) - 08:39, 11 February 2023
  • ...u nothing and returns nothing as well. You have to pay for bulldozing city buildings, depending on the size of the house it costs 281 - 660 Money Tokens [[File:
    3 KB (550 words) - 15:47, 7 January 2022
  • |Transparent buildings
    5 KB (844 words) - 14:53, 22 May 2024
  • ==Challenge Buildings== [[Category:Buildings]]
    260 bytes (31 words) - 21:40, 3 November 2017
  • |colspan="2"|Towns are groups of buildings that appear across the map, they produce passengers and (since 2nd era) mai Town buildings could be upgraded by strategically placed [[City Upgrades|'''City Extension
    2 KB (288 words) - 21:38, 16 October 2022
  • ;''Main article: [[Town buildings]]'' The Town Square (left) is the base building of the town, other buildings will grow outwards from it, providing they can be connected by roads.
    6 KB (1,038 words) - 05:18, 2 April 2023
  • ...u Bar has a reduced number of icons. This is because constructing: tracks, buildings and editing terrain is not enabled in Realistic View. ...me objects cannot be demolished: Town square, Post office, Base industrial buildings (you can demolish the extensions only). It also removes trees.
    10 KB (1,681 words) - 08:14, 21 November 2023

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