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{{Game Manual}}
 
{{Game Manual}}
[[File:Toolworks Default Model.PNG]]
+
[[File:Toolworks Default Model.PNG|500px]]
  
  
The Toolworks is where all the resources in the game are converted into the relevant tokens. Each extension added to the Toolworks improves both the rate and the efficiency of conversion from resource to token. The base Toolworks always requires a fixed number of resources to operate: 3 Planks, 4 Coal or 3 Iron. The Toolworks can convert each resource independently of the other two.
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The Toolworks is where all the initial tokens timber, coal and iron ([[File:token timber.png|16px|link=token]] [[File:token coal.png|16px|link=token]] [[File:token iron.png|16px|link=token]]) are gained. It does so by converting resources ([[File:icon timber.png|16px|link=material]] [[File:icon coal.png|16px|link=material]] [[File:icon iron.png|16px|link=material]]) - timber from the '''[[Sawmill]]''', coal from the '''[[Coal Mine]]''' and iron from the '''[[Foundry]]'''. Each extension added to the Toolworks improves both the rate and the efficiency of conversion from resource to token.  
 
The conversion rate varies from one Toolworks to another Toolworks on the same map. As a result, it is always worth looking at all the Toolworks on the map and finding out which converts a particular resource the best. For example, within the same map two Toolworks had the following base operations:
 
  
[[File:Toolworks_Rate.png|200px|Thumb|Left|Toolworks 1 with a high conversion]] [[File:Toolworks_Rate_Low.png|205px|Thumb|Left|Toolworks 2 with a low conversion]]
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The frequency and placement of Toolworks contributes significantly to the perceived difficulty of any given map.
  
This shows that in a single map, between two separate Toolworks, one can produce 3 times as many iron tokens for every three units of iron supplied. This effect does not only affect iron; coal and planks can both have a variance of conversion rates between Toolworks. The rate that extensions work is similar, as different extensions will provide differing improvements to productivity. In the case of both the base Toolworks and extensions the number of resources required remains constant with the variance occurring in the number of tokens received. The only exception to this is the product storage extension, which always has a 1 to 1 conversion on all three resources.
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== Processes ==
 +
The base Toolworks always consumes a fixed number of resources per '''[[Game tick]]''': 3 Timber [[File:icon timber.png|16px|link=material]], 4 Coal [[File:icon coal.png|16px|link=material]] or 3 Iron [[File:icon iron.png|16px|link=material]], before taking the distance bonus into account. Each conversion is a separate process; therefore it can produce a single type of Token or all three types simultaneously.
  
{| class="wikitable"
+
With all the extensions added to the toolworks, it will be able to consume 10 Timber [[File:icon timber.png|16px|link=material]], 9 Coal [[File:icon coal.png|16px|link=material]] and 9 Iron [[File:icon iron.png|16px|link=material]] per '''[[Game tick]]''', producing 8 Wood [[File:token timber.png|16px|link=token]], 4 Coal [[File:token coal.png|16px|link=token]] and 4 Iron [[File:token iron.png|16px|link=token]] tokens. However; the ''Product Storage'' extension requires all three resources together, so often the practical limit is one less of each.
! Image
+
 
! Extension
+
The base building can be connected to the electrical network [[File:E_energy.png|16px|link=Electrification]] from [[Ages#EraV|'''Era 5''']] onward, which will further increase its production while using more raw material. The amount of electrification production bonus is shown in the brackets.
! Information
+
 
! Consumes
+
The base building process is:
! Produces
+
 
! Building Tile Size
+
{| class="wikitable transformable " style=text-align:center
 +
!Image
 +
!Name
 +
!Consumes
 +
!Produces
 +
![[Game_tick|Ticks]] to<br/>complete
 +
!Bonus<br/>ouput
 +
!Bonus distance<br/>(tiles)
 +
!Building<br/>dimension (tiles)
 +
|-
 +
|rowspan="3"| [[File:Toolworks.png|x120px]]
 +
|rowspan="3"| Toolworks
 +
| (2 [[File:icon timber.png|16px|link=Material]])[[File:E_energy.png|16px|link=Electrification]] + 4 [[File:icon timber.png|16px|link=Material]]
 +
| 2 [[File:token timber.png|16px|link=Token]] + (1 [[File:token timber.png|16px|link=Token]])[[File:E_energy.png|16px|link=Electrification]]
 +
| 1
 +
| 1 [[File:token timber.png|16px|link=Token]]
 +
| 50
 +
|rowspan="3"| 1x2
 
|-
 
|-
| [[File:Toolworks_Heating_Plant.png|200px]]
+
| (2 [[File:icon coal.png|16px|link=Material]])[[File:E_energy.png|16px|link=Electrification]] + 3 [[File:icon coal.png|16px|link=Material]]
| [[File:Toolworks Extensions Heating Plant.PNG]]
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| 1 [[File:token coal.png|16px|link=Token]] + (1 [[File:token coal.png|16px|link=Token]])[[File:E_energy.png|16px|link=Electrification]]
| The Heating Plant improves Coal token production
+
| 1
| 6 Coal
+
| -
| 1 to 7 Coal Tokens
+
| -
 +
|-
 +
| (2 [[File:icon iron.png|16px|link=Material]])[[File:E_energy.png|16px|link=Electrification]] + 3 [[File:icon iron.png|16px|link=Material]]
 +
| 1 [[File:token iron.png|16px|link=Token]] + (1 [[File:token iron.png|16px|link=Token]])[[File:E_energy.png|16px|link=Electrification]]
 +
| 1
 +
| -
 +
| -
 +
|}
 +
 
 +
 
 +
==Extensions==
 +
{| class="wikitable transformable " style=text-align:center
 +
!Image
 +
!Name
 +
!Cost
 +
!Consumes
 +
!Produces
 +
![[Game_tick|Ticks]] to<br/>complete
 +
!Building dimension<br/>(tiles)
 +
!Unlocked<br/>at epoch
 +
|-
 +
| [[File:Heating_plant.png|x120px]]
 +
| Heating plant
 +
| 85 [[File:token timber.png|16px|link=Token]]
 +
| 5 [[File:icon coal.png|16px|link=Material]]
 +
| 2 [[File:token coal.png|16px|link=Token]]
 +
| 1
 
| 1x1
 
| 1x1
 +
| -
 
|-
 
|-
| [[File:Toolworks_Furniture_Workshop.png|200px]]
+
| [[File:Furniture_workshop.png|x120px]]
| [[File:Toolworks Extensions Furniture Workshop.PNG]]
+
| Furniture workshop
| The Furniture Workshop improves Plank token production
+
| 240 [[File:token money.png|16px|link=Token]]
| 5 Planks
+
| 5 [[File:icon timber.png|16px|link=Material]]
| 1 to 5 Plank Tokens
+
| 3 [[File:token timber.png|16px|link=Token]]
| 2x1
+
| 1
 +
| 1x2
 +
| -
 
|-
 
|-
| [[File:Toolworks_Farm_Tools_Factory.png|200px]]
+
| [[File:Farm_tools_factory.png|x120px]]
| [[File:Toolworks Extensions Farm Tools Factory.PNG]]
+
| Farm tools factory
| The Farm Tools Factory improves Iron token production
+
| 120 [[File:token coal.png|16px|link=Token]]
| 5 Iron
+
| 5 [[File:icon iron.png|16px|link=Material]]
| 1 to 10 Iron Tokens
+
| 2 [[File:token iron.png|16px|link=Token]]
 +
| 1
 
| 2x2
 
| 2x2
 +
| 2
 
|-
 
|-
| [[File:Toolworks_Product_Storage.png|200px]]
+
| [[File:Product_storage.png|x120px]]
| [[File:Toolworks Extensions Product Storage.PNG]]
+
| Product storage
| The Product Storage improves Iron, Plank and Coal production
+
| 80 [[File:token iron.png|16px|link=Token]]
| 1 Coal, 1 Plank & 1 Iron
+
| 1 [[File:icon timber.png|16px|link=Material]] + 1 [[File:icon coal.png|16px|link=Material]] + 1 [[File:icon iron.png|16px|link=Material]]
| 1 Coal Token, 1 Plank Token & 1 Iron Token
+
| 1 [[File:token timber.png|16px|link=Token]] + 1 [[File:token coal.png|16px|link=Token]] + 1 [[File:token iron.png|16px|link=Token]]
| 2x1
+
| 1
 +
| 1x2
 +
| 2
 
|}
 
|}
 +
 +
 +
[[Category:Game Content]]
 
[[Category:Buildings]]
 
[[Category:Buildings]]
 +
[[Category:Industry]]

Latest revision as of 23:16, 6 February 2022

Toolworks Default Model.PNG


The Toolworks is where all the initial tokens timber, coal and iron (Token timber.png Token coal.png Token iron.png) are gained. It does so by converting resources (Icon timber.png Icon coal.png Icon iron.png) - timber from the Sawmill, coal from the Coal Mine and iron from the Foundry. Each extension added to the Toolworks improves both the rate and the efficiency of conversion from resource to token.

The frequency and placement of Toolworks contributes significantly to the perceived difficulty of any given map.

Processes

The base Toolworks always consumes a fixed number of resources per Game tick: 3 Timber Icon timber.png, 4 Coal Icon coal.png or 3 Iron Icon iron.png, before taking the distance bonus into account. Each conversion is a separate process; therefore it can produce a single type of Token or all three types simultaneously.

With all the extensions added to the toolworks, it will be able to consume 10 Timber Icon timber.png, 9 Coal Icon coal.png and 9 Iron Icon iron.png per Game tick, producing 8 Wood Token timber.png, 4 Coal Token coal.png and 4 Iron Token iron.png tokens. However; the Product Storage extension requires all three resources together, so often the practical limit is one less of each.

The base building can be connected to the electrical network E energy.png from Era 5 onward, which will further increase its production while using more raw material. The amount of electrification production bonus is shown in the brackets.

The base building process is:

Image Name Consumes Produces Ticks to
complete
Bonus
ouput
Bonus distance
(tiles)
Building
dimension (tiles)
Toolworks.png Toolworks (2 Icon timber.png)E energy.png + 4 Icon timber.png 2 Token timber.png + (1 Token timber.png)E energy.png 1 1 Token timber.png 50 1x2
(2 Icon coal.png)E energy.png + 3 Icon coal.png 1 Token coal.png + (1 Token coal.png)E energy.png 1 - -
(2 Icon iron.png)E energy.png + 3 Icon iron.png 1 Token iron.png + (1 Token iron.png)E energy.png 1 - -


Extensions

Image Name Cost Consumes Produces Ticks to
complete
Building dimension
(tiles)
Unlocked
at epoch
Heating plant.png Heating plant 85 Token timber.png 5 Icon coal.png 2 Token coal.png 1 1x1 -
Furniture workshop.png Furniture workshop 240 Token money.png 5 Icon timber.png 3 Token timber.png 1 1x2 -
Farm tools factory.png Farm tools factory 120 Token coal.png 5 Icon iron.png 2 Token iron.png 1 2x2 2
Product storage.png Product storage 80 Token iron.png 1 Icon timber.png + 1 Icon coal.png + 1 Icon iron.png 1 Token timber.png + 1 Token coal.png + 1 Token iron.png 1 1x2 2