Difference between revisions of "Forest"
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[[File:Forest Default Model.PNG]] | [[File:Forest Default Model.PNG]] | ||
− | The Forest is the primary source of Logs, | + | The Forest is the primary source of Logs([[File:icon logs.png|16px]]), which are used by [[Sawmill]]s in order to produce Timber([[File:icon timber.png|16px]]). |
− | During the Deforestation Challenge, one of the forests in the map will produce 4 Logs and 1 Coal per tick, the challenge requires the player to remove 1000 Logs from the selected forest, within 10 years of being issued the challenge. | + | ==Processes== |
+ | |||
+ | The base version of the Forest generates 1 log([[File:icon logs.png|16px]]) per [[Game tick]]. Three extensions can be added to the forest in order to increase the Log([[File:icon logs.png|16px]]) production of the forest, of these extensions the "Clearing" provides the largest overall increase in production. Meanwhile the Charcoal Kiln adds Coal([[File:icon coal.png|16px]]) production to the forest, this extension is best used in conjunction with the "Steam Sawmill" extension of the [[Sawmill]], as it supplies the building with the necessary coal to operate. With all the extensions added to the forest, it will produces roughly 3.16 Logs([[File:icon logs.png|16px]]) and 1 Coal([[File:icon coal.png|16px]]) per [[Game tick]]. | ||
+ | |||
+ | |||
+ | ==Challenges== | ||
+ | During the Deforestation Challenge, one of the forests in the map will produce 4 Logs([[File:icon logs.png|16px]]) and 1 Coal([[File:icon coal.png|16px]]) per tick, the challenge requires the player to remove 1000 Logs([[File:icon logs.png|16px]]) from the selected forest, within 10 years of being issued the challenge. | ||
==Extensions== | ==Extensions== | ||
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trees are sheltered from animals and the weather. | trees are sheltered from animals and the weather. | ||
| None | | None | ||
− | | 1 Log | + | | 1 Log([[File:icon logs.png|16px]]) |
| 2 Ticks | | 2 Ticks | ||
| 2x1 | | 2x1 | ||
Line 27: | Line 33: | ||
for forest management. | for forest management. | ||
| None | | None | ||
− | | 2 Logs | + | | 2 Logs([[File:icon logs.png|16px]]) |
| 3 Ticks | | 3 Ticks | ||
| 2x1 | | 2x1 | ||
Line 34: | Line 40: | ||
| A cleared area where felled logs are stored. | | A cleared area where felled logs are stored. | ||
| None | | None | ||
− | | 1 Log | + | | 1 Log([[File:icon logs.png|16px]]) |
| 1 Tick | | 1 Tick | ||
| 2x1 | | 2x1 | ||
Line 42: | Line 48: | ||
without oxygen. | without oxygen. | ||
| None | | None | ||
− | | 1 Coal | + | | 1 Coal([[File:icon coal.png|16px]]) |
| 1 Tick | | 1 Tick | ||
| 1x1 | | 1x1 |
Revision as of 20:05, 24 October 2017
Game Manual
- Basics
- Game content
- Infrastructure
- Vehicles
The Forest is the primary source of Logs(), which are used by Sawmills in order to produce Timber().
Processes
The base version of the Forest generates 1 log() per Game tick. Three extensions can be added to the forest in order to increase the Log() production of the forest, of these extensions the "Clearing" provides the largest overall increase in production. Meanwhile the Charcoal Kiln adds Coal() production to the forest, this extension is best used in conjunction with the "Steam Sawmill" extension of the Sawmill, as it supplies the building with the necessary coal to operate. With all the extensions added to the forest, it will produces roughly 3.16 Logs() and 1 Coal() per Game tick.
Challenges
During the Deforestation Challenge, one of the forests in the map will produce 4 Logs() and 1 Coal() per tick, the challenge requires the player to remove 1000 Logs() from the selected forest, within 10 years of being issued the challenge.