Difference between revisions of "Coal Mine"
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[[File:Coal Mine Default Model.PNG]] | [[File:Coal Mine Default Model.PNG]] | ||
− | The Coal Mine is the main source of Coal | + | The Coal Mine is the main source of Coal([[File:icon coal.png|16px]]), which can be sent for processing at a [[Toolworks]] to become Coal Tokens([[File:token coal.png|16px]]) or it can be combined with Iron Ore([[File:icon iron ore.png|16px]]) at a [[Foundry]] to create Iron([[File:icon iron.png|16px]]) and Coal Tokens([[File:token coal.png|16px]]). |
+ | ==Processes== | ||
+ | The base version of the Coal Mine generates 1 Coal([[File:icon coal.png|16px]]) per [[Game tick]]. The capacity of the mine can be extended using 4 extension buildings that can be built on adjacent tiles to the base Coal Mine building. Three of the extensions provide a increase to the Coal([[File:icon coal.png|16px]]) output of the mine, of all extensions the "Second headframe" provides the largest increase to Coal([[File:icon coal.png|16px]]) production. The "Timber Tunnel Supports" extension adds a new process that consumes Timber([[File:icon timber.png|16px]]) while providing a large increase to Coal([[File:icon coal.png|16px]]) production. When all extensions are built around a Coal Mine, it consumes 0.5 Timber([[File:icon timber.png|16px]]) and produces 6 Coal([[File:icon coal.png|16px]]) Per [[Game tick]]. | ||
==Extensions== | ==Extensions== | ||
Line 17: | Line 19: | ||
| The Coal Storage | | The Coal Storage | ||
| None | | None | ||
− | | 1 Coal | + | | 1 Coal([[File:icon coal.png|16px]]) |
| 2 Ticks | | 2 Ticks | ||
| 2x1 | | 2x1 | ||
Line 24: | Line 26: | ||
| The Maintenance Shed | | The Maintenance Shed | ||
| None | | None | ||
− | | 1 Coal | + | | 1 Coal([[File:icon coal.png|16px]]) |
| 1 Tick | | 1 Tick | ||
| 1x1 | | 1x1 | ||
Line 30: | Line 32: | ||
| [[File:Coal Mine Extensions Timber Tunnel Supports.PNG]] | | [[File:Coal Mine Extensions Timber Tunnel Supports.PNG]] | ||
| The Timber Tunnel Supports | | The Timber Tunnel Supports | ||
− | | 1 Timber | + | | 1 Timber([[File:icon timber.png|16px]]) |
− | | 3 Coal | + | | 3 Coal([[File:icon coal.png|16px]]) |
| 2 Ticks | | 2 Ticks | ||
| 1x1 | | 1x1 | ||
Line 38: | Line 40: | ||
| The Second Headframe | | The Second Headframe | ||
| None | | None | ||
− | | 2 Coal | + | | 2 Coal([[File:icon coal.png|16px]]) |
| 1 Tick | | 1 Tick | ||
| 1x1 | | 1x1 |
Revision as of 20:18, 24 October 2017
Game Manual
- Basics
- Game content
- Infrastructure
- Vehicles
The Coal Mine is the main source of Coal(), which can be sent for processing at a Toolworks to become Coal Tokens() or it can be combined with Iron Ore() at a Foundry to create Iron() and Coal Tokens().
Processes
The base version of the Coal Mine generates 1 Coal() per Game tick. The capacity of the mine can be extended using 4 extension buildings that can be built on adjacent tiles to the base Coal Mine building. Three of the extensions provide a increase to the Coal() output of the mine, of all extensions the "Second headframe" provides the largest increase to Coal() production. The "Timber Tunnel Supports" extension adds a new process that consumes Timber() while providing a large increase to Coal() production. When all extensions are built around a Coal Mine, it consumes 0.5 Timber() and produces 6 Coal() Per Game tick.