Difference between revisions of "Forest"
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{{Game Manual}} | {{Game Manual}} | ||
− | [[File:Forest Default Model.PNG]] | + | [[File:Forest Default Model.PNG|500px]] |
− | The Forest | + | The Forest is the primary source of Logs [[File:icon logs.png|16px|link=Material]], which are used by '''[[Sawmill]]s''' in order to produce Timber [[File:icon timber.png|16px|link=Material]]. Charcoal kiln extension to the Forest will allow it to also produce a limited amount of Coal [[File:icon coal.png|16px|link=Material]]. All the resources that the forest produces can be transported either by rail using [[Wagons#Log|'''Log Transporter Wagons''']] and [[Wagons#Coal|'''Coal Wagons''']] or by [[Road_vehicles#Logging_trucks|'''Logging Trucks''']] and [[Road_vehicles#Coal_Vehicles|'''Coal transporting trucks''']]. |
+ | ==Processes== | ||
− | {| class="wikitable" | + | The base version of the Forest generates 1 Log [[File:icon logs.png|16px|link=Material]] per '''[[Game tick]]'''. Three extensions can be added to the forest in order to increase the Log [[File:icon logs.png|16px|link=Material]] production of the forest, of these extensions the "Clearing" provides the largest overall increase in production. The fourth one, the Charcoal Kiln adds Coal [[File:icon coal.png|16px|link=Material]] production to the forest. This extension is best used in conjunction with the ''Steam Sawmill'' extension of the '''[[Sawmill]]''' by adding a single [[Wagons#Coal|'''Coal Wagon''']] to the logging train, as it will supply the ''Steam Sawmill'' with the necessary coal to operate. With all the extensions added to the forest, it will produces roughly 3.16 Logs [[File:icon logs.png|16px|link=Material]] and 1 Coal [[File:icon coal.png|16px|link=Material]] per '''[[Game tick]]'''.<br/> |
− | ! | + | Some of the buildings can be connected to the electrical network [[File:E_energy.png|16px|link=Electrification]] from Era 5 onward, which will increase their production. The amount of electrification production bonus (if applicable) is shown in the brackets at each extension |
− | ! | + | |
− | ! | + | {| class="wikitable transformable " style=text-align:center |
− | ! | + | !Image |
+ | !Name | ||
+ | !Consumes | ||
+ | !Produces | ||
+ | ![[Game_tick|Ticks]] to<br/>complete | ||
+ | !Building<br/>dimension (tiles) | ||
|- | |- | ||
− | | [[File:Forest | + | | [[File:Forest.png|x120px]] |
− | | A | + | | Forest |
− | + | | - | |
− | | | + | | 1 [[File:icon logs.png|16px|link=Material]] |
− | | | + | | 1 |
+ | | Random shape <br/>(5 tiles total) | ||
+ | |} | ||
+ | |||
+ | Observations: | ||
+ | * A single Sawmill can easily serve two or even three Forests. One Toolworks, however, can't keep up with a maximized Sawmill, so you might settle for 2 Forests --> 1 Sawmill --> 1 Toolworks. There is no easy configuration that does not waste a bit of capacity at some end (either you'll overproduce timber or you will not use the Sawmill's full capacity). | ||
+ | * The Steam Sawmill only needs 1 coal for about 8 logs (since it only accelerates 3 out of those 8 logs), so only one out of roughly three Forests need a Charcoal Kiln to keep the Sawmill operating at maximum capacity. Use more and you'll see your Sawmill station overflowing with coal. What you can do, however, is add coal wagons to your timber trains. This way you can transport excess coal along to the Toolworks. Just set those trains to "fully load" (otherwise they won't pick up cargo that is consumed by the station) | ||
+ | |||
+ | ==Challenges== | ||
+ | The Deforestation Challenge will spawn a new "super Forest" that produces 4 Logs [[File:icon logs.png|16px|link=Material]] and 1 Coal [[File:icon coal.png|16px|link=Material]] per tick for the duration of the challenge. The challenge requires the player to remove 1000 Logs [[File:icon logs.png|16px|link=Material]] from the specified forest within 10 years of being issued the challenge. Postponing the challenge will not extend the original deadline, it will merely postpone the start, thus giving you less time to complete it. | ||
+ | |||
+ | Note that when the challenge is completed (or 10 years pass) the forest will be reduced to normal production. | ||
+ | |||
+ | ==Extensions== | ||
+ | |||
+ | |||
+ | {| class="wikitable transformable " style=text-align:center | ||
+ | !Image | ||
+ | !Name | ||
+ | !Cost | ||
+ | !Consumes | ||
+ | !Produces | ||
+ | ![[Game_tick|Ticks]] to<br/>complete | ||
+ | !Building dimension<br/>(tiles) | ||
+ | !Unlocked<br/>at epoch | ||
|- | |- | ||
− | | [[File: | + | | [[File:Tree_nursery.png|x120px]] |
− | | | + | | Tree nursery |
− | + | | 100 [[File:token money.png|16px|link=Token]] | |
− | | | + | | - |
− | | | + | | 1 [[File:icon logs.png|16px|link=Material]] |
+ | | 2 | ||
+ | | 1x2 | ||
+ | | - | ||
|- | |- | ||
− | | [[File: | + | | [[File:Lumberjack's_storage.png|x120px]] |
− | | | + | | Lumberjack's storage |
− | | | + | | 50 [[File:token money.png|16px|link=Token]]<br/>75 [[File:token timber.png|16px|link=Token]] |
− | | | + | | - |
+ | | 2 [[File:icon logs.png|16px|link=Material]] + (2 [[File:icon logs.png|16px|link=Material]])[[File:E_energy.png|16px|link=Electrification]] | ||
+ | | 3 | ||
+ | | 1x2 | ||
+ | | - | ||
|- | |- | ||
− | | [[File: | + | | [[File:Clearing.png|x120px]] |
− | | | + | | Clearing |
− | + | | 80 [[File:token coal.png|16px|link=Token]] | |
− | | | + | | - |
+ | | 1 [[File:icon logs.png|16px|link=Material]] | ||
+ | | 1 | ||
+ | | 1x2 | ||
+ | | - | ||
+ | |- | ||
+ | | [[File:Charcoal_kiln.png|x120px]] | ||
+ | | Charcoal kiln | ||
+ | | 20 [[File:token iron.png|16px|link=Token]] | ||
+ | | - | ||
+ | | 1 [[File:icon coal.png|16px|link=Material]] + (1 [[File:icon coal.png|16px|link=Material]])[[File:E_energy.png|16px|link=Electrification]] | ||
+ | | 1 | ||
| 1x1 | | 1x1 | ||
+ | | 2 | ||
|} | |} | ||
− | + | [[Category:Game Content]] | |
− | |||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Resources]] | [[Category:Resources]] |
Latest revision as of 01:13, 31 January 2022
Game Manual
- Basics
- Game content
- Infrastructure
- Vehicles
The Forest is the primary source of Logs , which are used by Sawmills in order to produce Timber . Charcoal kiln extension to the Forest will allow it to also produce a limited amount of Coal . All the resources that the forest produces can be transported either by rail using Log Transporter Wagons and Coal Wagons or by Logging Trucks and Coal transporting trucks.
Processes
The base version of the Forest generates 1 Log per Game tick. Three extensions can be added to the forest in order to increase the Log production of the forest, of these extensions the "Clearing" provides the largest overall increase in production. The fourth one, the Charcoal Kiln adds Coal production to the forest. This extension is best used in conjunction with the Steam Sawmill extension of the Sawmill by adding a single Coal Wagon to the logging train, as it will supply the Steam Sawmill with the necessary coal to operate. With all the extensions added to the forest, it will produces roughly 3.16 Logs and 1 Coal per Game tick.
Some of the buildings can be connected to the electrical network from Era 5 onward, which will increase their production. The amount of electrification production bonus (if applicable) is shown in the brackets at each extension
Image | Name | Consumes | Produces | Ticks to complete |
Building dimension (tiles) |
---|---|---|---|---|---|
Forest | - | 1 | 1 | Random shape (5 tiles total) |
Observations:
- A single Sawmill can easily serve two or even three Forests. One Toolworks, however, can't keep up with a maximized Sawmill, so you might settle for 2 Forests --> 1 Sawmill --> 1 Toolworks. There is no easy configuration that does not waste a bit of capacity at some end (either you'll overproduce timber or you will not use the Sawmill's full capacity).
- The Steam Sawmill only needs 1 coal for about 8 logs (since it only accelerates 3 out of those 8 logs), so only one out of roughly three Forests need a Charcoal Kiln to keep the Sawmill operating at maximum capacity. Use more and you'll see your Sawmill station overflowing with coal. What you can do, however, is add coal wagons to your timber trains. This way you can transport excess coal along to the Toolworks. Just set those trains to "fully load" (otherwise they won't pick up cargo that is consumed by the station)
Challenges
The Deforestation Challenge will spawn a new "super Forest" that produces 4 Logs and 1 Coal per tick for the duration of the challenge. The challenge requires the player to remove 1000 Logs from the specified forest within 10 years of being issued the challenge. Postponing the challenge will not extend the original deadline, it will merely postpone the start, thus giving you less time to complete it.
Note that when the challenge is completed (or 10 years pass) the forest will be reduced to normal production.
Extensions
Image | Name | Cost | Consumes | Produces | Ticks to complete |
Building dimension (tiles) |
Unlocked at epoch |
---|---|---|---|---|---|---|---|
Tree nursery | 100 | - | 1 | 2 | 1x2 | - | |
Lumberjack's storage | 50 75 |
- | 2 + (2 ) | 3 | 1x2 | - | |
Clearing | 80 | - | 1 | 1 | 1x2 | - | |
Charcoal kiln | 20 | - | 1 + (1 ) | 1 | 1x1 | 2 |