Difference between revisions of "Game tick"
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Due to different Industry extensions having different amount of ticks, you can see different amounts of Goods being produced each game tick. For example, a fully upgraded [[Forest]] can produce 2-4 Logs [[File:icon logs.png|16px]] and 1 Coal [[File:icon coal.png|16px]] per a game tick. | Due to different Industry extensions having different amount of ticks, you can see different amounts of Goods being produced each game tick. For example, a fully upgraded [[Forest]] can produce 2-4 Logs [[File:icon logs.png|16px]] and 1 Coal [[File:icon coal.png|16px]] per a game tick. | ||
− | According to [[Jan Zeleny]], ticks for Trains work a little differently. New trains consume fuel every five game ticks, but only when accelerating or keeping top speed. While waiting at [[signals]], a train still consumes fuel but at a slower rate. While stopped at the station loading/unloading or slowing down, the train does not consume fuel. The rate of fuel consumption is dependent on the [[ | + | According to [[Jan Zeleny]], ticks for Trains work a little differently. New trains consume fuel every five game ticks, but only when accelerating or keeping top speed. While waiting at [[signals]], a train still consumes fuel but at a slower rate. While stopped at the station loading/unloading or slowing down, the train does not consume fuel. The rate of fuel consumption is dependent on the [[Game Settings]] and [[Vehicle Aging|Vehicle Age]]. |
[[Category:Basics]] | [[Category:Basics]] |
Revision as of 06:42, 14 October 2019
Game Manual
- Basics
- Game content
- Infrastructure
- Vehicles
Game ticks represent an amount of time required before automatic in-game processes happen. Both the arrow (→) and a dash (-) represent one game tick. One game tick takes 10 seconds at normal game speed. One in-game day occurs every three seconds at normal game speed. Progress to the next tick is always displayed next to the current game date (see In-game interface). Accelerating the Game speed also affects ticks.
List of processes affected by game ticks
- Production of Resources and manufacturing at Industries
- Production of Passengers and Mail at Towns
- Deduction of vehicle Operating costs
Due to different Industry extensions having different amount of ticks, you can see different amounts of Goods being produced each game tick. For example, a fully upgraded Forest can produce 2-4 Logs and 1 Coal per a game tick.
According to Jan Zeleny, ticks for Trains work a little differently. New trains consume fuel every five game ticks, but only when accelerating or keeping top speed. While waiting at signals, a train still consumes fuel but at a slower rate. While stopped at the station loading/unloading or slowing down, the train does not consume fuel. The rate of fuel consumption is dependent on the Game Settings and Vehicle Age.