Difference between revisions of "Town buildings"

From Mashinky
Jump to: navigation, search
(Created page with "{{Game Manual}} ==Town Square== The town square is the base building of each town. It cannot be deleted by player and is randomly placed on the newly generated map. More town...")
 
Line 30: Line 30:
 
You will see different goal for each of the [[City Upgrades|'''City Extension zone''']]. Please note, that the [[City Upgrades#Luxury|'''<span style="color:#408">Luxury</span>''']] zone will activate only if you electrify [[File:e_energy.png|16px]] the Town Square.  
 
You will see different goal for each of the [[City Upgrades|'''City Extension zone''']]. Please note, that the [[City Upgrades#Luxury|'''<span style="color:#408">Luxury</span>''']] zone will activate only if you electrify [[File:e_energy.png|16px]] the Town Square.  
  
 +
 +
==Church==
 +
 +
Church is a special residential building, which will spawn early in the game in each active city. There will be only one church in each town.
 +
Church has two visual levels which change as the game progresses, while its processes remain unchanged. Church generates 10 passengers [[File:icon passengers.png|16px]] each [[Game tick|'''15 game ticks''']]
 +
 +
{| class="wikitable"
 +
! Level
 +
! In Game View
 +
! Era
 +
|-
 +
| 1
 +
| [[File:Church_1.png|200px]]
 +
| 1-3
 +
|-
 +
| 2
 +
| [[file:Church_2.png|200px]]
 +
| 4-7
 +
|}
  
  
 
==Buildings==
 
==Buildings==
Following info is outdated - work in progress...  
+
 
 +
There are 4 residential building which have 4 functional levels. Also, as the game progresses, the buildings age and become more modern during the move from [[Ages#EraIII|Era III]] to [[Ages#EraIV|Era IV]]. This change is only visual though, the processes change only with real level increase. Level 4 is available only in the modern version, because it requires electrification (available only from [[Ages#EraV|Era V]]). You can change the level (up or down) of any of the houses by building or demolishing the [[City Upgrades|'''City Extensions''']], please refer to that page for more details.
 +
 
 +
Each house generate number of passengers [[File:icon passengers.png|16px]] equal to its level. Number of [[Game tick|'''game ticks''']] is different for each house and remains constant in levels 1-3. Level 4 adds a boost by shortening the generating time by one [[Game tick|'''game tick''']].
 +
 
 +
Please note, 4 [[File:icon passengers.png|16px]] at level 4 will be generated only if both the [[City Upgrades#Luxury|'''<span style="color:#408">Luxury extension</span>''']] and the house itself is electrified [[File:e_energy.png|16px]]
 +
 +
 
 +
 
 +
 
 
{| class="wikitable"
 
{| class="wikitable"
! In Game View
+
! Level 1 / Era 1-3
! Name
+
! Level 1 / Era 4-7
! Details
+
! Level 2 / Era 1-3
! Consumes
+
! Level 2 / Era 4-7
! Produces
+
! Level 3 / Era 1-3
! Nr. of ticks
+
! Level 3 / Era 4-7
! New Passengers per [[Game tick|Tick]]
+
! Level 4 / Era 5-7
! Building Tile Size
+
! # of Ticks
 
|-
 
|-
| [[File:Towns_Town_Hall.png|200px]]
+
| [[File:House_1_1.png|200px]]
| Town Hall
+
| [[File:House_1_1a.png|200px]]
| [[File:Towns_Town_Stats.png|200px]]
+
| [[File:House_1_2.png|200px]]
| 1 Passenger [[File:icon passengers.png|16px]]
+
| [[File:House_1_2a.png|200px]]
| 1 Money Token [[File:token money.png|16px]]
+
| [[File:House_1_3.png|200px]]
| 5
+
| [[File:House_1_3a.png|200px]]
| 0.2 Passengers [[File:icon passengers.png|16px]]
+
| [[File:House_1_4.png|200px]]
| 1x1
+
| 8
 
|-
 
|-
| [[File:Towns_Small_House.png|200px]]
+
| [[File:House_2_1.png|200px]]
| Small House 1
+
| [[File:House_2_1a.png|200px]]
| [[File:Towns_Small_House_01_Stats.png|200px]]
+
| [[File:House_2_2.png|200px]]
| 1 Passenger [[File:icon passengers.png|16px]]
+
| [[File:House_2_2a.png|200px]]
| 1 Money Token [[File:token money.png|16px]]
+
| [[File:House_2_3.png|200px]]
 +
| [[File:House_2_3a.png|200px]]
 +
| [[File:House_2_4.png|200px]]
 
| 7
 
| 7
| 0.14 Passengers [[File:icon passengers.png|16px]]
 
| 1x1
 
 
|-
 
|-
| [[File:Towns_Small_House_02.png|200px]]
+
| [[File:House_3_1.png|200px]]
| Small House 2
+
| [[File:House_3_1a.png|200px]]
| [[File:Towns_Small_House_02_Stats.png|200px]]
+
| [[File:House_3_2.png|200px]]
| 1 Passenger [[File:icon passengers.png|16px]]
+
| [[File:House_3_2a.png|200px]]
| 1 Money Token [[File:token money.png|16px]]
+
| [[File:House_3_3.png|200px]]
 +
| [[File:House_3_3a.png|200px]]
 +
| [[File:House_3_4.png|200px]]
 
| 5
 
| 5
| 0.2 Passengers [[File:icon passengers.png|16px]]
 
| 1x1
 
|-
 
| [[File:Towns_Large_House.png|200px]]
 
| Large House 1
 
| [[File:Towns_Large_House_01_Stats.png|200px]]
 
| 2 Passengers [[File:icon passengers.png|16px]]
 
| 2 Money Tokens [[File:token money.png|16px]]
 
| 7
 
| 0.14 Passengers [[File:icon passengers.png|16px]]
 
| 2x1
 
 
|-
 
|-
| [[File:Towns_Church.png|200px]]
+
| [[File:House_4_1.png|200px]]
| Church
+
| [[File:House_4_1a.png|200px]]
| [[File:Towns_Church_Stats.png|200px]]
+
| [[File:House_4_2.png|200px]]
| 3 Passengers [[File:icon passengers.png|16px]]
+
| [[File:House_4_2a.png|200px]]
| 3 Money Tokens [[File:token money.png|16px]]
+
| [[File:House_4_3.png|200px]]
| 15
+
| [[File:House_4_3a.png|200px]]
| 0.27 Passengers [[File:icon passengers.png|16px]]
+
| [[File:House_4_4.png|200px]]
| 2x1
+
| 6
 
|-
 
|-
| [[File:Rapaired_Ruined_Church.png|200px]]
 
| Ruined Church Repaired
 
| [[File:Rapaired_Ruined_Church_Stats.png|200px]]
 
| 1 Passenger [[File:icon passengers.png|16px]]
 
| 3 Money Tokens [[File:token money.png|16px]]
 
| 7
 
| 0.57 Passengers [[File:icon passengers.png|16px]]
 
| 2x1
 
 
|}
 
|}
 +
 +
 
[[Category:Game Content]]
 
[[Category:Game Content]]
 
[[Category:Buildings]]
 
[[Category:Buildings]]
 
[[Category:Towns]]
 
[[Category:Towns]]

Revision as of 05:46, 12 October 2021

Town Square

The town square is the base building of each town. It cannot be deleted by player and is randomly placed on the newly generated map. More town appear when you're moving to the next time era. Town square has 3 visual levels depending on the town size and is leveling automatically as the town grows.

Level In Game View Town size
1 City Square.png 1-14
2 City square 2.png 15-50
3 City square 3.png 51+


Also, as the town grows, the Town Square will develop City Extension zones around itself and these zones will continue to grow in size. You can see the progress towards next "zone upgrade" in the Town Square info window: Click on the town square and select the first tab

City stat.png

You will see different goal for each of the City Extension zone. Please note, that the Luxury zone will activate only if you electrify E energy.png the Town Square.


Church

Church is a special residential building, which will spawn early in the game in each active city. There will be only one church in each town. Church has two visual levels which change as the game progresses, while its processes remain unchanged. Church generates 10 passengers Icon passengers.png each 15 game ticks

Level In Game View Era
1 Church 1.png 1-3
2 Church 2.png 4-7


Buildings

There are 4 residential building which have 4 functional levels. Also, as the game progresses, the buildings age and become more modern during the move from Era III to Era IV. This change is only visual though, the processes change only with real level increase. Level 4 is available only in the modern version, because it requires electrification (available only from Era V). You can change the level (up or down) of any of the houses by building or demolishing the City Extensions, please refer to that page for more details.

Each house generate number of passengers Icon passengers.png equal to its level. Number of game ticks is different for each house and remains constant in levels 1-3. Level 4 adds a boost by shortening the generating time by one game tick.

Please note, 4 Icon passengers.png at level 4 will be generated only if both the Luxury extension and the house itself is electrified E energy.png



Level 1 / Era 1-3 Level 1 / Era 4-7 Level 2 / Era 1-3 Level 2 / Era 4-7 Level 3 / Era 1-3 Level 3 / Era 4-7 Level 4 / Era 5-7 # of Ticks
House 1 1.png House 1 1a.png House 1 2.png House 1 2a.png House 1 3.png House 1 3a.png House 1 4.png 8
House 2 1.png House 2 1a.png House 2 2.png House 2 2a.png House 2 3.png House 2 3a.png House 2 4.png 7
House 3 1.png House 3 1a.png House 3 2.png House 3 2a.png House 3 3.png House 3 3a.png House 3 4.png 5
House 4 1.png House 4 1a.png House 4 2.png House 4 2a.png House 4 3.png House 4 3a.png House 4 4.png 6