Difference between revisions of "Forest"

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[[File:Forest Default Model.PNG]]
 
[[File:Forest Default Model.PNG]]
  
The base version of the Forest generates 1 log per [[Game tick]]. During the "Deforestation" Challenge, one of the forests in the map will produce 4 Logs and 1 Coal per tick, the challenge requires the player to remove 1000 units of timber from the selected forest. A fully upgraded forest produces roughly 3.16 Timber and 1 Coal per Tick.
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The Forest is the primary source of Logs, the base version of the Forest generates 1 log per [[Game tick]], meanwhile a fully upgraded forest produces roughly 3.16 Logs and 1 Coal per [[Game tick]].
  
Forest can be upgraded with the following Extensions:
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During the Deforestation Challenge, one of the forests in the map will produce 4 Logs and 1 Coal per tick, the challenge requires the player to remove 1000 Logs from the selected forest, within 10 years of being issued the challenge.
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==Extensions==
 
{| class="wikitable"
 
{| class="wikitable"
 
! Extension
 
! Extension
 
! Information
 
! Information
! Effect
+
! Consumes
! Size
+
! Produces
 +
! No. of Ticks to Complete
 +
! Building Tile Size
 
|-
 
|-
 
| [[File:Forest Extensions Tree Nursery.PNG]]
 
| [[File:Forest Extensions Tree Nursery.PNG]]
 
| A special forest facility where growing  
 
| A special forest facility where growing  
 
trees are sheltered from animals and the weather.
 
trees are sheltered from animals and the weather.
| adds 1 log per 2 ticks
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| None
 +
| 1 Log
 +
| 2 Ticks
 
| 2x1
 
| 2x1
 
|-
 
|-
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| Storage of forest animal food and equipment  
 
| Storage of forest animal food and equipment  
 
for forest management.
 
for forest management.
| adds 2 logs per 3 ticks
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| None
 +
| 2 Logs
 +
| 3 Ticks
 
| 2x1
 
| 2x1
 
|-
 
|-
 
| [[File:Forest Extensions Clearing.PNG]]
 
| [[File:Forest Extensions Clearing.PNG]]
 
| A cleared area where felled logs are stored.
 
| A cleared area where felled logs are stored.
| adds 1 log per tick
+
| None
 +
| 1 Log
 +
| 1 Tick
 
| 2x1
 
| 2x1
 
|-
 
|-
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| Used to make charcoal by burning timber  
 
| Used to make charcoal by burning timber  
 
without oxygen.
 
without oxygen.
| adds 1 Coal per tick
+
| None
 +
| 1 Coal
 +
| 1 Tick
 
| 1x1
 
| 1x1
 
|}
 
|}

Revision as of 22:24, 17 October 2017

Forest Default Model.PNG

The Forest is the primary source of Logs, the base version of the Forest generates 1 log per Game tick, meanwhile a fully upgraded forest produces roughly 3.16 Logs and 1 Coal per Game tick.

During the Deforestation Challenge, one of the forests in the map will produce 4 Logs and 1 Coal per tick, the challenge requires the player to remove 1000 Logs from the selected forest, within 10 years of being issued the challenge.

Extensions

Extension Information Consumes Produces No. of Ticks to Complete Building Tile Size
Forest Extensions Tree Nursery.PNG A special forest facility where growing

trees are sheltered from animals and the weather.

None 1 Log 2 Ticks 2x1
Forest Extensions Lumberjacks Storage.PNG Storage of forest animal food and equipment

for forest management.

None 2 Logs 3 Ticks 2x1
Forest Extensions Clearing.PNG A cleared area where felled logs are stored. None 1 Log 1 Tick 2x1
Forest Extensions Charcoal Kiln.PNG Used to make charcoal by burning timber

without oxygen.

None 1 Coal 1 Tick 1x1