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Forest

Revision as of 10:29, 26 July 2021 by CapnZapp (talk | contribs) (Challenges)

Forest Default Model.PNG

The Forest is the primary source of Logs Icon logs.png, which are used by Sawmills in order to produce Timber Icon timber.png. One of the extensions to the Forest will alow it to also produce a limited amount of Coal Icon coal.png. All the resources that the forest produces can be transported by rail using Log Transporter Wagons and Coal Wagons

Processes

The base version of the Forest generates 1 Log Icon logs.png per Game tick. Three extensions can be added to the forest in order to increase the Log Icon logs.png production of the forest, of these extensions the "Clearing" provides the largest overall increase in production. Meanwhile the Charcoal Kiln adds Coal Icon coal.png production to the forest, this extension is best used in conjunction with the "Steam Sawmill" extension of the Sawmill, as it supplies the building with the necessary coal to operate. With all the extensions added to the forest, it will produces roughly 3.16 Logs Icon logs.png and 1 Coal Icon coal.png per Game tick.

Observations:

  • A single Sawmill can easily serve two or even three Forests. One Toolworks, however, can't keep up with a maximized Sawmill, so you might settle for 2 Forests --> 1 Sawmill --> 1 Toolworks. There is no easy configuration that does not waste a bit of capacity at some end (either you'll overproduce timber or you will not use the Sawmill's full capacity).
  • The Steam Sawmill only needs 1 coal for about 8 logs (since it only accelerates 3 out of those 8 logs), so only one out of roughly three Forests need a Charcoal Kiln to keep the Sawmill operating at maximum capacity. Use more and you'll see your Sawmill station overflowing with coal. What you can do, however, is add coal wagons to your timber trains. This way you can transport excess coal along to the Toolworks. Just set those trains to "fully load" (otherwise they won't pick up cargo that is consumed by the station)

Challenges

The Deforestation Challenge will spawn a new "super Forest" that produces 4 Logs Icon logs.png and 1 Coal Icon coal.png per tick for the duration of the challenge. The challenge requires the player to remove 1000 Logs Icon logs.png from the specified forest within 10 years of being issued the challenge.

Note that when the challenge is completed (or 10 years pass) the forest will be reduced to normal production.

Extensions

Extension Information Consumes Produces No. of Ticks to Complete Building Tile Size
Forest Extensions Tree Nursery.PNG A special forest facility where growing

trees are sheltered from animals and the weather.

None 1 Log Icon logs.png 2 Ticks 2x1
Forest Extensions Lumberjacks Storage.PNG Storage of forest animal food and equipment

for forest management.

None 2 Logs Icon logs.png 3 Ticks 2x1
Forest Extensions Clearing.PNG A cleared area where felled logs are stored. None 1 Log Icon logs.png 1 Tick 2x1
Forest Extensions Charcoal Kiln.PNG Used to make charcoal by burning timber

without oxygen.

None 1 Coal Icon coal.png 1 Tick 1x1