Difference between revisions of "Town buildings"
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==Town Square== | ==Town Square== | ||
− | The town square is the base building of each town. It cannot be deleted by player and is randomly placed on the newly generated map. | + | The town square is the base building of each town. It cannot be deleted by player and is randomly placed on the newly generated map. Each time you move to a new time [[Ages|Age]], a few more towns are randomly generated. |
+ | |||
Town square has 3 visual levels depending on the town size and is leveling automatically as the town grows. | Town square has 3 visual levels depending on the town size and is leveling automatically as the town grows. | ||
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[[File:city_stat.png|400px]] | [[File:city_stat.png|400px]] | ||
− | You will see different goal for each of the [[City Upgrades|'''City Extension zone''']]. Please note, that the [[City Upgrades#Luxury|'''<span style="color:#408">Luxury</span>''']] zone will activate only if you electrify [[File:e_energy.png|16px]] the Town Square. | + | You will see different goal for each of the [[City Upgrades|'''City Extension zone''']]. Please note, that the [[City Upgrades#Luxury|'''<span style="color:#408">Luxury</span>''']] zone will activate only if you electrify [[File:e_energy.png|16px]] the Town Square. |
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==Church== | ==Church== | ||
− | Church is a special residential building, which | + | Church is a special residential building, which might spawn early in the game in a city. There will never be more than one church in each town (not including the '''[[Ruined Church]]''' special building). |
− | Church has two visual levels which change as the game progresses, while its processes remain unchanged. Church generates 10 passengers [[File:icon passengers.png|16px]] each [[Game tick|'''15 game ticks''']] | + | Church has two visual levels which change as the game progresses, while its processes remain unchanged. Church generates 10 passengers [[File:icon passengers.png|16px|link=Materials#Commercial Materials]] each [[Game tick|'''15 game ticks''']]. This means a church equals at least four houses at start, making the church a significant contributor of passengers, at least in early eras for small towns. |
{| class="wikitable" | {| class="wikitable" | ||
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| 4-7 | | 4-7 | ||
|} | |} | ||
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==Buildings== | ==Buildings== | ||
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There are 4 residential building which have 4 functional levels. Also, as the game progresses, the buildings age and become more modern during the move from [[Ages#EraIII|Era III]] to [[Ages#EraIV|Era IV]]. This change is only visual though, the processes change only with real level increase. Level 4 is available only in the modern version, because it requires electrification (available only from [[Ages#EraV|Era V]]). You can change the level (up or down) of any of the houses by building or demolishing the [[City Upgrades|'''City Extensions''']], please refer to that page for more details. | There are 4 residential building which have 4 functional levels. Also, as the game progresses, the buildings age and become more modern during the move from [[Ages#EraIII|Era III]] to [[Ages#EraIV|Era IV]]. This change is only visual though, the processes change only with real level increase. Level 4 is available only in the modern version, because it requires electrification (available only from [[Ages#EraV|Era V]]). You can change the level (up or down) of any of the houses by building or demolishing the [[City Upgrades|'''City Extensions''']], please refer to that page for more details. | ||
− | Each house generate number of passengers [[File:icon passengers.png|16px]] equal to its level. Number of [[Game tick|'''game ticks''']] is different for each house and remains constant in levels 1-3. Level 4 adds a boost by shortening the generating time by one [[Game tick|'''game tick''']]. | + | Each house generate number of passengers [[File:icon passengers.png|16px]] equal to its level. Number of [[Game tick|'''game ticks''']] is different for each house and remains constant in levels 1-3. Level 4 adds a boost by shortening the generating time by one [[Game tick|'''game tick''']].<br/> |
− | + | Level 4 buildings produce '''[[Garbage]]''' [[File:icon waste.png|16px|link=Garbage]] which you have to take away. Excess of waste [[File:icon waste.png|16px|link=Garbage]] in the city will negatively affect the surrounding buildings. | |
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[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Towns]] | [[Category:Towns]] | ||
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+ | ==Level 4 buildings== | ||
+ | |||
+ | Remember, 4 [[File:icon passengers.png|16px]] at level 4 (and also [[File:icon waste.png|16px|link=Garbage]]) will be generated only if both the [[City Upgrades#Luxury|'''<span style="color:#408">Luxury extension</span>''']] and the building itself are electrified [[File:e_energy.png|16px]] <br/> | ||
+ | If you disconnect the electricity after the high rise building is built, it will stay as high rise, but it will become abandoned building. <br/><br/> | ||
+ | [[file:Abandoned.png|400px]] | ||
+ | <br/><br/> | ||
+ | Not only does it look like after Zombie Apocalypse, but there will be no passengers [[File:icon passengers.png|16px]] (nor waste [[File:icon waste.png|16px|link=Garbage]]) generated until you bring the electricity [[File:e_energy.png|16px]] back. |
Latest revision as of 02:32, 7 April 2024
Game Manual
- Basics
- Game content
- Infrastructure
- Vehicles
Town Square
The town square is the base building of each town. It cannot be deleted by player and is randomly placed on the newly generated map. Each time you move to a new time Age, a few more towns are randomly generated.
Town square has 3 visual levels depending on the town size and is leveling automatically as the town grows.
Level | In Game View | Town size |
---|---|---|
1 | 1-14 | |
2 | 15-50 | |
3 | 51+ |
Also, as the town grows, the Town Square will develop City Extension zones around itself and these zones will continue to grow in size. You can see the progress towards next "zone upgrade" in the Town Square info window: Click on the town square and select the first tab
You will see different goal for each of the City Extension zone. Please note, that the Luxury zone will activate only if you electrify the Town Square.
Church
Church is a special residential building, which might spawn early in the game in a city. There will never be more than one church in each town (not including the Ruined Church special building). Church has two visual levels which change as the game progresses, while its processes remain unchanged. Church generates 10 passengers each 15 game ticks. This means a church equals at least four houses at start, making the church a significant contributor of passengers, at least in early eras for small towns.
Level | In Game View | Era |
---|---|---|
1 | 1-3 | |
2 | 4-7 |
Buildings
There are 4 residential building which have 4 functional levels. Also, as the game progresses, the buildings age and become more modern during the move from Era III to Era IV. This change is only visual though, the processes change only with real level increase. Level 4 is available only in the modern version, because it requires electrification (available only from Era V). You can change the level (up or down) of any of the houses by building or demolishing the City Extensions, please refer to that page for more details.
Each house generate number of passengers equal to its level. Number of game ticks is different for each house and remains constant in levels 1-3. Level 4 adds a boost by shortening the generating time by one game tick.
Level 4 buildings produce Garbage which you have to take away. Excess of waste in the city will negatively affect the surrounding buildings.
Level 4 buildings
Remember, 4 at level 4 (and also ) will be generated only if both the Luxury extension and the building itself are electrified
If you disconnect the electricity after the high rise building is built, it will stay as high rise, but it will become abandoned building.
Not only does it look like after Zombie Apocalypse, but there will be no passengers (nor waste ) generated until you bring the electricity back.