Difference between revisions of "Town buildings"
(→Church: level 1 houses add at most 2,5 passengers per 15 ticks compared to the church's 10. (Of course, in later eras houses generate two or three times as many passengers, and there are maybe ten times as many houses in the first place)) |
(Abandoned building added) |
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[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Towns]] | [[Category:Towns]] | ||
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+ | ==Level 4 buildings== | ||
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+ | Remember, level 4 building works '''only when electrified''' [[File:e_energy.png|16px]]. | ||
+ | If you disconnect the electricity after the high rise building is built, it will stay as high rise. But it will become abandoned building. <br/><br/> | ||
+ | [[file:Abandoned.png|400px]] | ||
+ | <br/><br/> | ||
+ | Not only does it look like after Zombie Apocalypse, but there will be no passengers generated until you bring the electricity [[File:e_energy.png|16px]] back. |
Revision as of 08:39, 9 October 2022
Game Manual
- Basics
- Game content
- Infrastructure
- Vehicles
Town Square
The town square is the base building of each town. It cannot be deleted by player and is randomly placed on the newly generated map. Each time you move to a new time Age, a few more towns are randomly generated.
Town square has 3 visual levels depending on the town size and is leveling automatically as the town grows.
Level | In Game View | Town size |
---|---|---|
1 | 1-14 | |
2 | 15-50 | |
3 | 51+ |
Also, as the town grows, the Town Square will develop City Extension zones around itself and these zones will continue to grow in size. You can see the progress towards next "zone upgrade" in the Town Square info window: Click on the town square and select the first tab
You will see different goal for each of the City Extension zone. Please note, that the Luxury zone will activate only if you electrify the Town Square.
Church
Church is a special residential building, which might spawn early in the game in a city. There will never be more than one church in each town (not including the "abandoned church" special building). Church has two visual levels which change as the game progresses, while its processes remain unchanged. Church generates 10 passengers each 15 game ticks. This means a church equals at least four houses at start, making the church a significant contributor of passengers, at least in early eras for small towns.
Level | In Game View | Era |
---|---|---|
1 | 1-3 | |
2 | 4-7 |
Buildings
There are 4 residential building which have 4 functional levels. Also, as the game progresses, the buildings age and become more modern during the move from Era III to Era IV. This change is only visual though, the processes change only with real level increase. Level 4 is available only in the modern version, because it requires electrification (available only from Era V). You can change the level (up or down) of any of the houses by building or demolishing the City Extensions, please refer to that page for more details.
Each house generate number of passengers equal to its level. Number of game ticks is different for each house and remains constant in levels 1-3. Level 4 adds a boost by shortening the generating time by one game tick.
Please note, 4 at level 4 will be generated only if both the Luxury extension and the house itself are electrified
Level 4 buildings
Remember, level 4 building works only when electrified .
If you disconnect the electricity after the high rise building is built, it will stay as high rise. But it will become abandoned building.
Not only does it look like after Zombie Apocalypse, but there will be no passengers generated until you bring the electricity back.