Difference between revisions of "Toolworks"
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− | The Toolworks is where all the [[resources]] ([[File:icon timber.png|16px]] [[File:icon coal.png|16px]] [[File:icon iron.png|16px]]) in the game are converted into the relevant tokens ([[File:token timber.png|16px]] [[File:token coal.png|16px]] [[File:token iron.png|16px]]). The Toolworks also produces goods. Each extension added to the Toolworks improves both the rate and the efficiency of conversion from resource to token. | + | The Toolworks is where all the initial [[resources]] ([[File:icon timber.png|16px]] [[File:icon coal.png|16px]] [[File:icon iron.png|16px]]) in the game are converted into the relevant tokens ([[File:token timber.png|16px]] [[File:token coal.png|16px]] [[File:token iron.png|16px]]). The Toolworks also produces goods. Each extension added to the Toolworks improves both the rate and the efficiency of conversion from resource to token. |
+ | |||
+ | The frequency and placement of Toolworks contributes significantly to the perceived difficulty of any given map. | ||
== Processes == | == Processes == |
Revision as of 10:41, 26 July 2021
Game Manual
- Basics
- Game content
- Infrastructure
- Vehicles
The Toolworks is where all the initial resources ( ) in the game are converted into the relevant tokens ( ). The Toolworks also produces goods. Each extension added to the Toolworks improves both the rate and the efficiency of conversion from resource to token.
The frequency and placement of Toolworks contributes significantly to the perceived difficulty of any given map.
Processes
The base Toolworks always consumes a fixed number of resources per Game tick: 3 Timber , 4 Coal or 3 Iron . Each conversion is a separate process; therefore it can produce a single type of Token or all three types simultaneously.
With all the extensions added to the toolworks, it will be able to consume (for Tokens) 9 Timber , 11 Coal and 9 Iron per game tick. Though this requires all three resources so often the practical limit is one less of each.