Difference between revisions of "Toolworks"
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− | The Toolworks is where all the resources in the game are converted into the relevant tokens. Each extension added to the Toolworks improves both the rate and the efficiency of conversion from resource to token. The base Toolworks always requires a fixed number of resources to operate: 3 | + | The Toolworks is where all the resources in the game are converted into the relevant tokens. Each extension added to the Toolworks improves both the rate and the efficiency of conversion from resource to token. The base Toolworks always requires a fixed number of resources to operate: 3 Timber, 4 Coal or 3 Iron. Each conversion is a seperate proccess, therefore it can produce a single type of Token or all three types simultaniusly. |
The conversion rate varies from one Toolworks to another Toolworks on the same map. As a result, it is always worth looking at all the Toolworks on the map and finding out which converts a particular resource the best. For example, within the same map two Toolworks had the following base operations: | The conversion rate varies from one Toolworks to another Toolworks on the same map. As a result, it is always worth looking at all the Toolworks on the map and finding out which converts a particular resource the best. For example, within the same map two Toolworks had the following base operations: | ||
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[[File:Toolworks_Rate.png|200px|Thumb|Left|Toolworks 1 with a high conversion]] [[File:Toolworks_Rate_Low.png|205px|Thumb|Left|Toolworks 2 with a low conversion]] | [[File:Toolworks_Rate.png|200px|Thumb|Left|Toolworks 1 with a high conversion]] [[File:Toolworks_Rate_Low.png|205px|Thumb|Left|Toolworks 2 with a low conversion]] | ||
− | This shows that in a single map, between two separate Toolworks, one can produce 3 times as many | + | This shows that in a single map, between two separate Toolworks, one can produce 3 times as many Iron Tokens for every three units of Iron supplied. This effect does not only affect Iron; Coal and Timber can both have a variance of conversion rates between Toolworks. The rate that extensions work is similar, as different extensions will provide differing improvements to productivity. In the case of both the base Toolworks and extensions, the number of resources required remains constant with the variance occurring in the number of tokens received. The only exception to this is the product storage extension; which always has a 1 to 1 conversion on all three resources. |
{| class="wikitable" | {| class="wikitable" | ||
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| [[File:Toolworks Extensions Furniture Workshop.PNG]] | | [[File:Toolworks Extensions Furniture Workshop.PNG]] | ||
| The Furniture Workshop improves Plank token production | | The Furniture Workshop improves Plank token production | ||
− | | 5 | + | | 5 Timber |
− | | 1 to 5 | + | | 1 to 5 Timber Tokens |
| 2x1 | | 2x1 | ||
|- | |- |
Revision as of 21:46, 17 October 2017
Game Manual
- Basics
- Game content
- Infrastructure
- Vehicles
The Toolworks is where all the resources in the game are converted into the relevant tokens. Each extension added to the Toolworks improves both the rate and the efficiency of conversion from resource to token. The base Toolworks always requires a fixed number of resources to operate: 3 Timber, 4 Coal or 3 Iron. Each conversion is a seperate proccess, therefore it can produce a single type of Token or all three types simultaniusly.
The conversion rate varies from one Toolworks to another Toolworks on the same map. As a result, it is always worth looking at all the Toolworks on the map and finding out which converts a particular resource the best. For example, within the same map two Toolworks had the following base operations:
This shows that in a single map, between two separate Toolworks, one can produce 3 times as many Iron Tokens for every three units of Iron supplied. This effect does not only affect Iron; Coal and Timber can both have a variance of conversion rates between Toolworks. The rate that extensions work is similar, as different extensions will provide differing improvements to productivity. In the case of both the base Toolworks and extensions, the number of resources required remains constant with the variance occurring in the number of tokens received. The only exception to this is the product storage extension; which always has a 1 to 1 conversion on all three resources.