Difference between revisions of "Town"

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==Processes==
 
==Processes==
Each building in a town has two processes that are activated once the building is within the catchment area of a nearby station. The first process takes passengers([[File:icon passengers.png|16px]]) that have arrived at a the station from a different town and exchanges them for Money Tokens([[File:token money.png|16px]]). The second process produces a single passenger([[File:icon passengers.png|16px]]) after a set number of [[Game tick|game ticks]], once the passenger appears, they are moved to the nearby station, where they will wait for the next passenger train to arrive.
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Each building in a town has two processes that are activated once the building is within the catchment area of a nearby station. The first process takes passengers([[File:icon passengers.png|16px]]) that have arrived at a the station from a different town and exchanges them for Money Tokens([[File:token money.png|16px]]). The second process produces a single passenger([[File:icon passengers.png|16px]]) after a set number of [[Game tick|game ticks]]. Once the passenger appears, they are moved to the nearby station where they will wait for the next passenger train to arrive.
  
 
==Buildings==
 
==Buildings==

Revision as of 11:52, 3 November 2017

Towns OverView.png

Towns are the only source of passengers(Icon passengers.png) in the game. Towns are generated in random locations on the map at the start of the game, new towns will also appear during the transition between two eras. The town hall is the base building of the town, other buildings will grow outwards from it, providing they can be connected by roads.

Towns are the main source of Money Tokens(Token money.png) in the game.

Town Growth

The size of the town increases once the number of passengers that have arrived at the town has reached a certain number. Smaller towns require less passengers to arrive than larger towns, the number of passengers required increases exponentially, making it harder to grow towns beyond a certain size.

The size and shape of a town can be influenced by building a road network around the town; new buildings will tend to appear on the roads. If no extra roads are built by the player, roads will randomly generate for new houses to be built on as the town increases in size.

Processes

Each building in a town has two processes that are activated once the building is within the catchment area of a nearby station. The first process takes passengers(Icon passengers.png) that have arrived at a the station from a different town and exchanges them for Money Tokens(Token money.png). The second process produces a single passenger(Icon passengers.png) after a set number of game ticks. Once the passenger appears, they are moved to the nearby station where they will wait for the next passenger train to arrive.

Buildings

In Game View Name Details Consumes Produces Nr. of ticks New Passengers per Tick Building Tile Size
Towns Town Hall.png Town Hall Towns Town Stats.png 1 Passenger(Icon passengers.png) 1 Money Token(Token money.png) 5 0.2 Passengers(Icon passengers.png) 1x1
Towns Small House.png Small House 1 Towns Small House 01 Stats.png 1 Passenger(Icon passengers.png) 1 Money Token(Token money.png) 7 0.14 Passengers(Icon passengers.png) 1x1
Towns Small House 02.png Small House 2 Towns Small House 02 Stats.png 1 Passenger(Icon passengers.png) 1 Money Token(Token money.png) 5 0.2 Passengers(Icon passengers.png) 1x1
Towns Large House.png Large House 1 Towns Large House 01 Stats.png 2 Passengers(Icon passengers.png) 2 Money Tokens(Token money.png) 7 0.14 Passengers(Icon passengers.png) 2x1
Towns Church.png Church Towns Church Stats.png 3 Passengers(Icon passengers.png) 3 Money Tokens(Token money.png) 15 0.27 Passengers(Icon passengers.png) 2x1
Rapaired Ruined Church.png Ruined Church Repaired Rapaired Ruined Church Stats.png 1 Passenger(Icon passengers.png) 3 Money Tokens(Token money.png) 7 0.57 Passengers(Icon passengers.png) 2x1