Town
Game Manual
- Basics
- Game content
- Infrastructure
- Vehicles
Towns are the only source of passengers() in the game. Towns are generated in random locations on the map at the start of the game, new towns will also appear during the transition between two eras. The town hall is the base building of the town, other buildings will grow outwards from it, providing they can be connected by roads.
Towns are the main source of Money Tokens() in the game.
Town Growth
The size of the town increases once the number of passengers that have arrived at the town has reached a certain number. Smaller towns require less passengers to arrive than larger towns, the number of passengers required increases exponentially, making it harder to grow towns beyond a certain size.
The size and shape of a town can be influenced by building a road network around the town; new buildings will tend to appear on the roads. If no extra roads are built by the player, roads will randomly generate for new houses to be built on as the town increases in size.
Processes
Each building in a town has two processes that are activated once the building is within the catchment area of a nearby station. The first process takes passengers() that have arrived at a the station from a different town and exchanges them for Money Tokens(). The second process produces a single passenger() after a set number of game ticks, once the passenger appears, they are moved to the nearby station, where they will wait for the next passenger train to arrive.
Buildings
In Game View | Name | Consumes | Produces | New Passengers per Tick | Building Tile Size |
---|---|---|---|---|---|
Town Hall | 1 Passenger() | 1 Money Token() | 0.2 Passengers() | 1x1 | |
Small House | 1 Passenger() | 1 Money Token() | 0.14 Passengers() | 1x1 | |
Large House | 2 Passengers() | 2 Money Tokens() | 0.14 Passengers() | 2x1 | |
Church | 3 Passengers() | 3 Money Tokens() | 0.27 Passengers() | 2x1 | |
200px | Ruined Church (Repaired) | 3 Passengers() | 3 Money Tokens() | 0.27 Passengers() | 2x1 |