Farm
Game Manual
- Basics
- Game content
- Infrastructure
- Vehicles
Farm is the source of food . Food needs to be delivered to Food Market to be sold there, generating Money Tokens . Delivering food supports also city growth.
Processes
The base farm building produces 6 units of Food every 6 Game ticks. There are two extensions directly increasing the output of the Farm, while the third one, Chemical Fertilisers extension, adds new process of converting barrels of chemicals from Refinery into more food .
Some of the buildings can be connected to the electrical network from Era 5 onward, which will increase their production. The amount of electrification production bonus (if applicable) is shown in the brackets at each extension.
The base process of the Farm is:
Image | Name | Consumes | Produces | Ticks to complete |
Building dimension (tiles) |
---|---|---|---|---|---|
Farm | - | 6 + (4 ) | 6 | 1x2 |
Extensions
Image | Name | Cost | Consumes | Produces | Ticks to complete |
Building dimension (tiles) |
Unlocked at epoch |
---|---|---|---|---|---|---|---|
Animal shelter | 500 90 |
- | 6 + (3 ) | 6 | 1x2 | - | |
Granary | 1000 160 |
- | 4 | 3 | 2x2 | - | |
Chemical fertilisers | 400 | 1 + (1 ) | 4 + (4 ) | 2 | 1x2 | - |