Difference between revisions of "Town"
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Towns are the only source of passengers [[File:icon passengers.png|16px]] in the game. Towns are generated in random locations on the map at the start of the game, new towns will also appear during the transition between two eras. The town hall is the base building of the town, other buildings will grow outwards from it, providing they can be connected by roads. | Towns are the only source of passengers [[File:icon passengers.png|16px]] in the game. Towns are generated in random locations on the map at the start of the game, new towns will also appear during the transition between two eras. The town hall is the base building of the town, other buildings will grow outwards from it, providing they can be connected by roads. |
Revision as of 02:46, 4 October 2021
Game Manual
- Basics
- Game content
- Infrastructure
- Vehicles
(This is historical picture kept here just for reference)
Since the large City Update in June 2021, the towns completely different and more modern look
Towns are the only source of passengers in the game. Towns are generated in random locations on the map at the start of the game, new towns will also appear during the transition between two eras. The town hall is the base building of the town, other buildings will grow outwards from it, providing they can be connected by roads.
Towns are the main source for creating Money Tokens in the game.
Town Growth
The size of the town increases once the number of passengers that have arrived at the town has reached a certain number. Smaller towns require less passengers to arrive than larger towns, the number of passengers required increases exponentially, making it harder to grow towns beyond a certain size.
The size and shape of a town can be influenced by building a road network around the town; new buildings will tend to appear next to roads. If no extra roads are built by the player, roads will randomly generate for new houses to be built on as the town increases in size.
Processes
Each building in a town has two processes that are activated once the building is within the catchment area of a nearby station. The first process takes passengers that have arrived at a the station from a different town and exchanges them for Money Tokens . The second process produces a single passenger after a set number of game ticks. Once the passenger appears, they are moved to the nearby station where they will wait for the next passenger train to arrive.
Buildings
In Game View | Name | Details | Consumes | Produces | Nr. of ticks | New Passengers per Tick | Building Tile Size |
---|---|---|---|---|---|---|---|
Town Hall | 1 Passenger | 1 Money Token | 5 | 0.2 Passengers | 1x1 | ||
Small House 1 | 1 Passenger | 1 Money Token | 7 | 0.14 Passengers | 1x1 | ||
Small House 2 | 1 Passenger | 1 Money Token | 5 | 0.2 Passengers | 1x1 | ||
Large House 1 | 2 Passengers | 2 Money Tokens | 7 | 0.14 Passengers | 2x1 | ||
Church | 3 Passengers | 3 Money Tokens | 15 | 0.27 Passengers | 2x1 | ||
Ruined Church Repaired | 1 Passenger | 3 Money Tokens | 7 | 0.57 Passengers | 2x1 |