Difference between revisions of "Vehicle Aging"

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[[File:Porter_New.png|400px]]
 
[[File:Porter_New.png|400px]]
  
When you buy a new vehicle, it is beautiful and shiny. But hard use and time passed certainly leave a mark or two on its (not shiny anymore) surface. Whats more troublesome is that maintenance cost will skyrocket, if you do not perform regular renovations and/or upgrades.
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When you buy a new vehicle, it is beautiful and shiny. But hard use and passage of time certainly leave a mark or two on its (not shiny anymore) surface. Whats more troublesome is that maintenance cost will skyrocket, if you do not perform regular renovations and/or upgrades.
  
 
[[File:Porter_Old.png|400px]]
 
[[File:Porter_Old.png|400px]]
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==Age & Cost==
 
==Age & Cost==
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All the info is shown in the Info tab of vehicle window.
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There is an intermittent arrow shown beside the amount and type of fuel needed. Each segment of this arrow represents 1 [[game tick|game tick]]. When the vehicle is new, the whole arrow is white. As time passes it changes color to green, until it reaches the end and the fuel is paid.
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[[file:Operating_Cost_New.png]]
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It takes 5 game ticks for [[Trains]] and 7 game ticks for [[Road Vehicles]], unless [[Operating costs|Fuel Cost]] is set to "Higher".
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After 20 in-game years have passed the first segment of this arrow turns red
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[[file:Operatin_Cost_20.png]]
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and it is bypassed by the ticks counter. After each subsequent 10 years another segment of that arrow turns red and the fuel is being paid more and more frequently. After 50 years for [[Trains]] or 70 years for [[Road Vehicles]] the all but the very last segments of the arrow are red and the fuel cost is charged each and every [[game tick|game tick]].
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[[file:Operating_Cost_50+.png]]

Revision as of 01:49, 14 October 2019

Please note, the following info is equally applicable to both Trains and Road vehicles summarily referred to as "Vehicles", although the illustrative images are of trains mostly.

Porter New.png

When you buy a new vehicle, it is beautiful and shiny. But hard use and passage of time certainly leave a mark or two on its (not shiny anymore) surface. Whats more troublesome is that maintenance cost will skyrocket, if you do not perform regular renovations and/or upgrades.

Porter Old.png

Game Setting

You need to set two parameters before you start playing

Age Setting.png

  • Maintenance according to age - enabling this will increase the maintenance / fuel cost with age, thus making the game more realistic and more difficult at the same time. Enabled by default
  • Rust visible - this is only visual / graphic setting showing old vehicles as rusty. Enabling/disabling it has no effect on the game play. Disabled by default

Age & Cost

All the info is shown in the Info tab of vehicle window. There is an intermittent arrow shown beside the amount and type of fuel needed. Each segment of this arrow represents 1 game tick. When the vehicle is new, the whole arrow is white. As time passes it changes color to green, until it reaches the end and the fuel is paid.

Operating Cost New.png

It takes 5 game ticks for Trains and 7 game ticks for Road Vehicles, unless Fuel Cost is set to "Higher".

After 20 in-game years have passed the first segment of this arrow turns red

Operatin Cost 20.png

and it is bypassed by the ticks counter. After each subsequent 10 years another segment of that arrow turns red and the fuel is being paid more and more frequently. After 50 years for Trains or 70 years for Road Vehicles the all but the very last segments of the arrow are red and the fuel cost is charged each and every game tick.

Operating Cost 50+.png