Difference between revisions of "Town"

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==Buildings==
 
==Buildings==
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{| class="wikitable"
 
{| class="wikitable"

Revision as of 21:45, 23 October 2017

Towns are the only source of passengers in the game. Towns are generated in random locations on the map at the start of the game, new towns will also appear during the transition between two eras. The town hall is the base building of the town, other buildings will grow outwards from it, providing they can be connected by roads.

Towns are the main source of Money Tokens in the game.

The size of the town increases once the number of passengers that have arrived at the town has reached a certain number. Smaller towns require less passengers to arrive than larger towns, the number of passengers required increases exponentially, making it harder to grow towns beyond a certain size.

The size and shape of a town can be influenced by building a road network around the town; new buildings will tend to appear on the roads. If no extra roads are built are built by the player, roads will randomly generate for new houses to be built on as the town increases in size.

Buildings

In Game View Name Consumes Produces No. of Ticks to Complete Passengers produced per Tick Building Tile Size
Towns Town Hall.png Town Hall 1 Passenger 1 Money Token 1 Tick 1 Passenger per 5 Ticks 1x1
Towns Small House.png Small House 1 Passengers 1 Money Token 1 Tick 1 Passenger per 7 Ticks 1x1
Towns Large House.png Large House 2 Passengers 2 Money Tokens 1 Tick 1 Passenger per 7 Ticks 2x1
Towns Church.png Church 3 Passengers 3 Money Tokens 1 Tick 4 People per 15 Ticks 2x1