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3D - General information

13 bytes added, 09:47, 23 March 2021
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Mashinky engine uses [https://en.wikipedia.org/wiki/.x *.x (DirectX mesh)] format. It is native format for DirectX applications, fast, variable, 3 versions (text, binary, binary compressed). It supports multiple animations, adding meta data etc.
Mashinky vanilla models are stored in <code>DriveLetter:\SteamAppsPath\Mashinky\media\model\</code>. You can preview them using appropriate .x viewer. See [[3dtools | Tools & Resources]] for more information.
Vehicles in the game use two versions of one model. First is the detailed model a player can see in the realistic mode and second is used for LOD (Level Of Detail). That refers to a model that loads when viewed from far away or in building mode. LODs have significantly less details.
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