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,Please note, the waypoint is connected to the actual track that is highlighted when adding waypoint" I tested it. If one grid square has splitting track, clicking one of the tracks forces train to use that spitted route. Hence, waypoint is track-based.
===Select a Track Section (Waypoint)===
This option involves selecting a single-track section on the route, the train will then always travel on a route that passes through the selected Waypoint. This function is useful with complex junctions and turning triangles, where there is a likelihood of the Train AI choosing an incorrect path. It is important to use waypoints to prevent sections being blocked by trains going the wrong way.
Please note, the waypoint is connected to the actual square track that is highlighted when adding waypoint, with it's name shown as the coordinates of the grindgrid, and not to the trackgrid square itself. If you change the track layout, you must update the waypoint in the order list or the train will return "Cannot find path" error message.
===Select a Train Traveling to Copy the Route===