Difference between revisions of "Game tick"

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(Created page with "==Game tick== File:Game_tick_indicator.png Game ticks represents an amount of time required before automatic in-game processes happen. Both the arrow (→) and each dash...")
 
(Game tick: typo & bit about game speed & bit about depot fuel consumption)
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[[File:Game_tick_indicator.png]]
 
[[File:Game_tick_indicator.png]]
  
Game ticks represents an amount of time required before automatic in-game processes happen. Both the arrow (→) and each dash (-) represent one game tick. One game tick takes about 3 in-game days. Progress to the next tick is always displayed next to the current game date (see [[In-game interface]]).
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Game ticks represent an amount of time required, before automatic in-game processes happen. Both the arrow (→) and a dash (-) represent one game tick. One game tick takes about 3 in-game days. Progress to the next tick is always displayed next to the current game date (see [[In-game interface]]). Accelerating the [[Game speed]] also affects ticks.
  
  
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Due to different Industry extensions having different amount of ticks, you can see different amounts of Goods being produced each game tick. For example, a fully upgraded [[Forest]] can produce 2-4 Logs and 1 Coal on a game tick.
 
Due to different Industry extensions having different amount of ticks, you can see different amounts of Goods being produced each game tick. For example, a fully upgraded [[Forest]] can produce 2-4 Logs and 1 Coal on a game tick.
  
According to [[Jan Zeleny]], ticks for Trains work a little differently. Trains consume fuel only when accelerating or keeping top speed. While waiting at [[signals]], loading/unloading or slowing down, the train does not consume fuel.
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According to [[Jan Zeleny]], ticks for Trains work a little differently. Trains consume fuel only when accelerating or keeping top speed. While waiting at [[signals]], loading/unloading or slowing down, the train does not consume fuel.
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However, while the train is waiting in a [[depot]], it does consume fuel.

Revision as of 18:06, 11 October 2017

Game tick

Game tick indicator.png

Game ticks represent an amount of time required, before automatic in-game processes happen. Both the arrow (→) and a dash (-) represent one game tick. One game tick takes about 3 in-game days. Progress to the next tick is always displayed next to the current game date (see In-game interface). Accelerating the Game speed also affects ticks.


List of processes affected by game ticks


Due to different Industry extensions having different amount of ticks, you can see different amounts of Goods being produced each game tick. For example, a fully upgraded Forest can produce 2-4 Logs and 1 Coal on a game tick.

According to Jan Zeleny, ticks for Trains work a little differently. Trains consume fuel only when accelerating or keeping top speed. While waiting at signals, loading/unloading or slowing down, the train does not consume fuel. However, while the train is waiting in a depot, it does consume fuel.