Game Manual
- Basics
- Game content
- Infrastructure
- Vehicles
(This is historical picture kept here just for reference)
Since the large City Update in June 2021, the towns are completely different and have more modern look
Towns are the only source of passengers in the game and the main source for generating Money Tokens in the game.
Towns are generated in random locations on the map at the start of the game, new towns will also appear during the transition between two eras. The size and number of towns generated initially depends on the preset for New Game ( Game Settings ).
The Town Square is the base building of the town, other buildings will grow outwards from it, providing they can be connected by roads.
Note: Opening a game, saved before June 2021, will cause all the original Town Halls transform into the new Town Squares. Since the new Town Square is larger (2x2) than the original Town Hall (1x1), the game will try to find available space within certain parameters from the original location. If there is no available space, the city will create special 1x1 Town Square, which you will not find anywhere on newly created maps.
Town Growth
For town to grow, the Town Square must be connected to the road. If you surround the Town Square by other structures without a single piece of road, the town will not grow no matter what. The size of the town increases once the number of passengers that have arrived at the town has reached a certain number. Smaller towns require less passengers to arrive than larger towns, the number of passengers required increases exponentially, making it harder to grow towns beyond a certain size. In the advanced eras, the towns grow also by delivering Goods and Food to appropriate stores.
The size and shape of a town can be influenced by building a road network around the town and by using the Construction upgrades. New buildings will appear next to roads. If no extra roads are built by the player, roads will randomly generate for new houses to be built on as the town increases in size.
Processes
Each building in a town has two processes that are activated once the building is within the catchment area of a nearby station. The first process takes passengers that have arrived at a the station from a different towns and exchanges them for Money Tokens . This process occurs instantly as the passengers disembark and is independent of the number of buildings in the town. The tokens are calculated in the rate of 1 per 1 per 80 squares traveled.
The second process produces passengers after a set number of game ticks. Once the passenger appears, they are moved to the nearby station where they will wait for the next passenger train or bus to arrive. The number of game ticks is individual for each house and remains constant. However; the number of passengers changes with the house level. House level depends on presence of different City Extensions (see that wiki page for more details).
Buildings
In Game View | Name | Details | Consumes | Produces | Nr. of ticks | New Passengers per Tick | Building Tile Size |
---|---|---|---|---|---|---|---|
Town Hall | 1 Passenger | 1 Money Token | 5 | 0.2 Passengers | 1x1 | ||
Small House 1 | 1 Passenger | 1 Money Token | 7 | 0.14 Passengers | 1x1 | ||
Small House 2 | 1 Passenger | 1 Money Token | 5 | 0.2 Passengers | 1x1 | ||
Large House 1 | 2 Passengers | 2 Money Tokens | 7 | 0.14 Passengers | 2x1 | ||
Church | 3 Passengers | 3 Money Tokens | 15 | 0.27 Passengers | 2x1 | ||
Ruined Church Repaired | 1 Passenger | 3 Money Tokens | 7 | 0.57 Passengers | 2x1 |