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Town

Revision as of 03:34, 4 October 2021 by Jtrucker (talk | contribs)

(This is historical picture kept here just for reference)

Towns OverView.png


Since the large City Update in June 2021, the towns completely different and more modern look

City.png

Towns are the only source of passengers Icon passengers.png in the game and the main source for generating Money Tokens Token money.png in the game. Towns are generated in random locations on the map at the start of the game, new towns will also appear during the transition between two eras. The size and number of towns generated intially depends on the preset for New Game ( Game Settings ).

City Square.png


The Town Square is the base building of the town, other buildings will grow outwards from it, providing they can be connected by roads.




City Square 1.png



Note: Opening a game saved before June 2021 will cause all the original Town Halls transform into the new Town Squares. Since the new Townb Square is larger (2x2) than the original Town Hall (1x1), the game will try to find available space within certain parameters from the original location. If there is no available space, the city will create special 1x1 Town Square, which you will not find anywhere on newly created maps.



Town Growth

For town to grow, the City Square must be connected to the road. If you surround the city square by other structures without a single piece of road, the town will not grow no matter what. The size of the town increases once the number of passengers that have arrived at the town has reached a certain number. Smaller towns require less passengers to arrive than larger towns, the number of passengers required increases exponentially, making it harder to grow towns beyond a certain size.

The size and shape of a town can be influenced by building a road network around the town; new buildings will tend to appear next to roads. If no extra roads are built by the player, roads will randomly generate for new houses to be built on as the town increases in size.

Processes

Each building in a town has two processes that are activated once the building is within the catchment area of a nearby station. The first process takes passengers Icon passengers.png that have arrived at a the station from a different town and exchanges them for Money Tokens Token money.png. The second process produces a single passenger Icon passengers.png after a set number of game ticks. Once the passenger appears, they are moved to the nearby station where they will wait for the next passenger train to arrive.

Buildings

In Game View Name Details Consumes Produces Nr. of ticks New Passengers per Tick Building Tile Size
Towns Town Hall.png Town Hall Towns Town Stats.png 1 Passenger Icon passengers.png 1 Money Token Token money.png 5 0.2 Passengers Icon passengers.png 1x1
Towns Small House.png Small House 1 Towns Small House 01 Stats.png 1 Passenger Icon passengers.png 1 Money Token Token money.png 7 0.14 Passengers Icon passengers.png 1x1
Towns Small House 02.png Small House 2 Towns Small House 02 Stats.png 1 Passenger Icon passengers.png 1 Money Token Token money.png 5 0.2 Passengers Icon passengers.png 1x1
Towns Large House.png Large House 1 Towns Large House 01 Stats.png 2 Passengers Icon passengers.png 2 Money Tokens Token money.png 7 0.14 Passengers Icon passengers.png 2x1
Towns Church.png Church Towns Church Stats.png 3 Passengers Icon passengers.png 3 Money Tokens Token money.png 15 0.27 Passengers Icon passengers.png 2x1
Rapaired Ruined Church.png Ruined Church Repaired Rapaired Ruined Church Stats.png 1 Passenger Icon passengers.png 3 Money Tokens Token money.png 7 0.57 Passengers Icon passengers.png 2x1