Difference between revisions of "Game tick"
(Created page with "==Game tick== File:Game_tick_indicator.png Game ticks represents an amount of time required before automatic in-game processes happen. Both the arrow (→) and each dash...") |
(→Game tick: typo & bit about game speed & bit about depot fuel consumption) |
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[[File:Game_tick_indicator.png]] | [[File:Game_tick_indicator.png]] | ||
− | Game ticks | + | Game ticks represent an amount of time required, before automatic in-game processes happen. Both the arrow (→) and a dash (-) represent one game tick. One game tick takes about 3 in-game days. Progress to the next tick is always displayed next to the current game date (see [[In-game interface]]). Accelerating the [[Game speed]] also affects ticks. |
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Due to different Industry extensions having different amount of ticks, you can see different amounts of Goods being produced each game tick. For example, a fully upgraded [[Forest]] can produce 2-4 Logs and 1 Coal on a game tick. | Due to different Industry extensions having different amount of ticks, you can see different amounts of Goods being produced each game tick. For example, a fully upgraded [[Forest]] can produce 2-4 Logs and 1 Coal on a game tick. | ||
− | According to [[Jan Zeleny]], ticks for Trains work a little differently. Trains consume fuel only when accelerating or keeping top speed. While waiting at [[signals]], loading/unloading or slowing down, the train does not consume fuel. | + | According to [[Jan Zeleny]], ticks for Trains work a little differently. Trains consume fuel only when accelerating or keeping top speed. While waiting at [[signals]], loading/unloading or slowing down, the train does not consume fuel. |
+ | However, while the train is waiting in a [[depot]], it does consume fuel. |
Revision as of 17:06, 11 October 2017
Game tick
Game ticks represent an amount of time required, before automatic in-game processes happen. Both the arrow (→) and a dash (-) represent one game tick. One game tick takes about 3 in-game days. Progress to the next tick is always displayed next to the current game date (see In-game interface). Accelerating the Game speed also affects ticks.
List of processes affected by game ticks
- Production of Goods at Industries
- Production of Passengers at Houses
- Deduction of vehicle Operating costs
Due to different Industry extensions having different amount of ticks, you can see different amounts of Goods being produced each game tick. For example, a fully upgraded Forest can produce 2-4 Logs and 1 Coal on a game tick.
According to Jan Zeleny, ticks for Trains work a little differently. Trains consume fuel only when accelerating or keeping top speed. While waiting at signals, loading/unloading or slowing down, the train does not consume fuel. However, while the train is waiting in a depot, it does consume fuel.