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Modding General

9 bytes added, 11:22, 13 August 2023
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*All config xmls support multiple sections (like for example multiple <WagonType> section in config/wagon_types.xml)
*In all "id" attributes, use unique generated hash (8x([0-9]/[A-F]) identifier like for example "108FA1C3"). When using existing hash (from other mod or base game content) you may overwrite any attribute of this item by your mod. When overwriting, use only attributes in your mod xml you want to change, everything else stays unchanged.
*Some features may not be supported yet (like multiple landscape type). Check with our wiki pages or contact me (SunCZu) on info@mashinky.com
*In /model/ folder, you may store 3D assets (locomotives & wagons) as well as 2D assets (textures used by these models) needed for your mod.
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