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Game Settings

487 bytes added, 04:36, 30 October 2022
Settings for Town section added
The advanced settings page lets the player customize their gaming experience even more by changing the amount of starting money, the available loan, interest rate and lots of train behaviours that make the game harder or easier. At the moment some of the options are not editable.
Please note, since the game is in Early Access at this time, these settings are being updated and/or changed quite often. It is possible that the in-game settings have more parameters or different look than this wiki page. This page has been lastly updated on Oct 2329, 20212022.
[[File:advanced-settings.png|600px]]
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| Random quests
| Generates random quests in addition to era progression quests. Please note - if disabled some special quest industries and all [[Engines#Rare_.2F_Quest_engines|'''rare trains''']] will be unavailable for the whole playthroughplay-through
| Enabled, Disabled
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| Autoleveling of the terrain
| If "Enabled"enabled, while you building tracks by drag and drop, the terrain underneath will level up automatically if needed. When disabled, you'll get error message of not being able to build tracks on too steep or rocky terrain. Please note, the autoleveling auto-leveling is limited to minor (1-2 height levels) changes. If large terrain up/down leveling is needed, you have to do it manually.
| Enabled, Disabled
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|-
| Only one depot
| If enabled, the game will contain only one depot for trains and one depot for road vehicles for the whole map. The setting cannot be separated for trains and road vehicles and cannot be changed during the whole playthroughplay-through. If disabled, you can use as many depots as you wish.
| Enabled, Disabled
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|-
| Auto Signal Type
| If "Enabled"enabled, the game selects the best type (either chain or block)of signal for each one placed. If "Disableddisabled, the player must manually choose to place either chain or block signal
| Enabled, Disabled
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|-
| Rust visible
| If "Enabled"enabled, the vehicles will become rusty as they age, if "disabled", the vehicles look like new even hundreds years old
| Enabled, Disabled
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|-
| Relocate demolished buildings
| If "Enabled"enabled, a new house is immediately built (in the same town) after a player demolishes one. If "Disabled"disabled, the level of town lowers when player demolishes a house, and new (lower) threshold for leveling is set. New building appears only after this new threshold is reached.
| Enabled, Disabled
|-
| Garbage visible| If enabled, the road, sidewalks, roofs and other surfaces will get littered by garbage if you have garbage gathered at the adjacent station. | Enabled, Disabled|-| Abandoned buildings darkening| If enabled, the [[Town_buildings#Level_4_buildings|'''Abandoned buildings''']] will get "post-apocalyptic look". It also applies to houses standing in [[City_Upgrades#Pollution_Zone|'''Pollution''']] or '''[[Garbage]]''' zones. | Enabled, Disabled|-| Town Names Setnames set| A player can select a country from where the names of the towns on for the randomly generated map are chosen.
| Menu list
|}
[[Category:Basics]]
[[Category:Game Settings]]
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