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Passenger Destination

57 bytes removed, 21:09, 9 October 2022
Useful Hints: copy edit, wikifying
==Useful Hints==
Playing with passenger destination enabled adds realism to the game, but it also requires you to think about your connections in order to create an efficient network. Note: In this context, "connection" means an active train/bus service between two stops, including any number of transfers, not merely that a road or rail line leads there. Two places are connected if your company provides the service or chain of services that allow a passenger to travel between them, no matter how slowly or inefficiently. Destinations are not assigned completely randomly however; the game gives bigger cities a larger probability of being chosen than smaller ones, and train stations have a larger probability of being chosen than bus stops.
Playing with passenger destination enabled adds realism Attempting to connect every station directly to every other station (building the game, but it also requires you to think about your connections. Connection ''does not mean'' two stops being connected by road or rail or road, but rather existing train/bus service between such stops. Even if it is service where and running a passenger would have to transfer several times between different buses and trains. <br/>If you connect ''all stops'' on the map into one huge network, there will be eventually people waiting on small bus stop in one corner of the map wanting to go to another tiny bus stop in the other corner of the map. Since the map could easily have more than hundred (or even hundreds) stops (train and road stops togetheron that line), it could happen that from 100 people on one station, each of them would want to go somewhere else. Such transport will have very little if any efficiency. <br/>The destination desires do not happen completely randomly, there are preferences depending on the size of the city around any given stop, train stops are preferred over bus stops, and more, but the system is not perfect hugely inefficient and players have developed several strategiesexpensive. Since Mashinky game cannot be played wrongly and there is never only ''one correct approach'' Instead you might want to a challenge, you should always explore different options and find what suits you the best. <br/>try either or both of these two proven approaches:One way is using * the '''Star methodnetwork''' - you select some large central city as a hub and connect peripheral cities to it in the shape of a star (or asterisk).<br/>Now connect that central city to your wider network.Another way is using * the '''Cluster methodnetwork''' - if you have several cities on the map in convenient cluster, connect them in circular (or any other shape) route. <br/>You now only need to connect a single city in that cluster to the wider network.Using any way of playing, You may find you can get the best better results if you have up limit any network to about 10 stops connected to a network. Of course it ''will work'' if you connect more or even all of them. The game will not break. But then it could happen that a train with capacity (for example) of 180 people will offload/reload less than 10 passengers at any stop, which will significantly slow your city growth. Do always keep in mind that the Mashinky game cannot be played wrongly and there is never only ''one correct approach'' to a challenge - you should always explore different options and find what suits you the best. Good luck!
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