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Passengers

597 bytes added, 12:10, 3 September 2021
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Passengers [[File:icon passengers.png|16px]] are generated and consumed by buildings in [[town]]s and placed in if these buildings are within the coverage area of a [[stations|station]] , and that is close this station provides passenger traffic to the townother stations near towns. They need to be collected by a You use [[Trains|traintrains]] (or a [[Road vehicles|busbuses]]) and delivered to a different station that is also connected to a towntransport passengers between such stations.
The "Passenger destination" of May 2020 implemented that a game option (enabled by default) where each passenger wants to go travel to a specific stationtown, and not just anywhere. Each passenger is assigned a destination town, and will find its way through your network to reach this specific destination. With this update the passenger economy changed considerably: The game keeps track of which other towns a given town is connected your network provides passenger service to(directly as well as indirectly), and generates passengers for those other towns - and only those towns. In other words, if a town is not reachable from your town, those passengers wanting to go there are not generated and never appear at the station. This means that towns that are connected to many other towns generate ''many more '' passengers if that town can reach more other towns - directly as well as indirectly.
So if you build lots of simple loops (town A <-> town B, town C <-> town D, town E <-> town F and so on) you will see a (relatively) small number of passengers (especially if you start your game with the game setting small towns). But if you then connect, say, town B to towns town C, you will experience a large increase in passenger traffic. For instance, now town A not only generates passengers wanting to travel to B, but C and D as well. If you then connect town B to town E (so as well, passengers from all six cities can reach each other through station B) you will experience - which translates to a massive increase in the number of passengers that want to use your network: while most passengers from town A might still want to travel to the nearby town B, the new passengers interested in towns C through F (that they reach through station B) will likely multiply your overall money income several timesand fill your trains.
Upon delivery they passengers generate money [[token|tokens]] [[File:token money.png|16px]]. The amount of tokens generated depends on the distance between the towns passengers are transported to and from. The game measures the distance as a direct line between those towns, not the actual length of the rail tracks. You are paid when a passenger reaches its final destination, not for each stage on its journey.
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