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Forest

896 bytes added, 11:27, 26 July 2021
Processes
The base version of the Forest generates 1 Log [[File:icon logs.png|16px]] per [[Game tick]]. Three extensions can be added to the forest in order to increase the Log [[File:icon logs.png|16px]] production of the forest, of these extensions the "Clearing" provides the largest overall increase in production. Meanwhile the Charcoal Kiln adds Coal [[File:icon coal.png|16px]] production to the forest, this extension is best used in conjunction with the "Steam Sawmill" extension of the [[Sawmill]], as it supplies the building with the necessary coal to operate. With all the extensions added to the forest, it will produces roughly 3.16 Logs [[File:icon logs.png|16px]] and 1 Coal [[File:icon coal.png|16px]] per [[Game tick]].
Observations:
* A single Sawmill can easily serve two or even three Forests. One Toolworks, however, can't keep up with a maximized Sawmill, so you might settle for 2 Forests --> 1 Sawmill --> 1 Toolworks. There is no easy configuration that does not waste a bit of capacity at some end (either you'll overproduce timber or you will not use the Sawmill's full capacity).
* The Steam Sawmill only needs 1 coal for about 8 logs (since it only accelerates 3 out of those 8 logs), so only one out of roughly three Forests need a Charcoal Kiln to keep the Sawmill operating at maximum capacity. Use more and you'll see your Sawmill station overflowing with coal. What you can do, however, is add coal wagons to your timber trains. This way you can transport excess coal along to the Toolworks. Just set those trains to "fully load" (otherwise they won't pick up cargo that is consumed by the station)
==Challenges==
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