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Gloss maps

794 bytes added, 08:30, 23 March 2021
Created page with "Gloss maps control how sharp or soft (matte) a reflection is. This allows you to add more variation to asset look based on different materials it is made of in real life. Glos..."
Gloss maps control how sharp or soft (matte) a reflection is. This allows you to add more variation to asset look based on different materials it is made of in real life. Gloss map or mask is again a grayscale texture with black and white areas for sharp and soft reflections.

[[File:gloss.jpg|none|200px|thumb|left|Color map left, gloss map right]]


In the above example that bright areas (127-255) in the gloss map are for sharper reflections while darker areas (0-127) mean soft reflections. Also notice the "noise" added to the gloss map. This is to add further detail to the engines's surface.


'''NOTE 1:''' Glass gloss maps are generally all white because they are small and use tilling. It is possible to add a few more cratches here and there when you create your own glass texture.
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