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Edited more description for making a mod
Mods are placed in the folder <code>DriveLetter:\...\Steam\steamapps\common\Mashinky\mods</code>
Inside a mod, many files can be added for alternate gameplay in the game Mashinky to your desires.
The items in the Steam Workshop [https://steamcommunity.com/app/598960/workshop/] are mods for Mashinky.
The mods for Mashinky are classified under the following types:
*'''Engines Or Wagons'''
*'''Maps'''
*'''Buildings'''
*'''Stamps'''
*'''Texts (and other)'''
*'''Particles'''
*'''Tracks'''
*'''Landscapes'''
*'''Cargo Types Or Tokens'''
*'''Music'''
*'''Icons'''
Under the following conditions, you can create and publish Mashinky mods in the Steam Workshop:
*Mashinky mods may not contain material from other games. Permission or ownership to use the material is needed.
*Mashinky mods can contain (edited) material from Mashinky as long as the material is only used within Mashinky.
*For use of another authors mod material, contact the author and wait for permission before releasing your mod.
Files in a mod to create should be placed inside a folder in \Mashinky\mods\(your_mod_name)\
==Required files in a mod==
*'''(your_mod_name)/meta.xml'''
content:
'''
<?xml version="1.0"?>
<name value="Your_Unique_Mod_Name" />
<description value="Your description.
This may be multiple lines.
Your_Unique_Mod_Name version description. "/>
'''
*'''(your_mod_name)/preview.jpg'''
200x200 jpeg preview image
*'''(your_mod_name)/config/texts.xml'''
(empty text file, or text definitions)
In optional files, you can add to, or override, some of the original game definitions
and add new items (locomotives, wagons, trucks, planes, buildings, graphics).
==Mod folder structure==