Changes

Jump to: navigation, search

Electrification

228 bytes added, 01:06, 14 February 2022
Minor text update
[[File:Electrification.jpg|500px]]
The new power plants in 5th era have two functions. They create Electrical Tokens [[File:e_token.png|16px|link=Token]], used as fuel for electrical vehicles and for buying different industrial upgrades, and they create an Energy [[File:e_energy.png|16px]], used to power the industry giving extra production bonuses. To be able to power the industry, the player has to build electrical lines from power plant towards the industry. <br><br>
{| class="wikitable"
! Regular industry production <br>(unpowered)
|}
In this example, a sawmill's ''[[Toolworks]]' ''' capacity to process logs is increased by two timber ([[File:icon timber.png|16px|link=Material]][[File:icon timber.png|16px|link=Material]]) and its token output is increased by one timber token ([[File:token timber.png|16px|link=Token]]). Its total capacity is increased from converting nine timber into five timber tokens per tick, to converting eleven timber into six timber tokens per tick. This actually decreases its efficiency slightly, from 55% to 54.5% but you do earn more timber tokens per tick if you have a surplus of timber.
==Building the infrastructure==
Firstly, open the electrification building menu by clicking on [[File:ElectrificationICO.png|32px]]
<br>
[[File:e_menuOverlay_ico.png|500px200px]]
Please note the icon in right upper corner of the screen (red arrow) - that is overlay toggle button. You can turn the color overlay on/off. That button works separately for each building menu. It is strongly advised to have it on for building electrical network, it will help you to avoid disconnected wires. <br/>You can use 2 different electrical poles over the land, underwater cable to cross water areas (it is not possible to place electrical poles on the bridges) and a transformer station (it contains large electrical pole)to switch part of the network on/off.
There are two ways of building the lines. <br><br>
1) You can click and place each pole separately - that gives you the freedom of winding lines around difficult terrain, but could be time consuming and you have to be careful to place next pole within the reach area of the previous pole.<br>
The electrical poles cannot share a square with track, even if the track crosses just the corner of the square. But the poles can be built on half-squares where the other half is a rock.
The underwater cable nodes must be placed on neighbouring squares, so you need to prepare the underwater surface with [[Menu_Bar#Landscape_Mode|'''bulldozer ''']] to eliminate any rocky areas (you CAN use bulldozer on underwater terrain)
==The Tools==
| [[File:e_small_pole.png|50px]]
| Small electrical pole
| 1 Timber Token [[File:token timber.png|16px|link=Token]]
| 2
|-
| [[File:e_large_pole.png|50px]]
| Large electrical pole
| 1 Steel Token [[File:token steel.png|16px|link=Token]]
| 4
|-
| [[File:e_underwater.png|50px]]
| Underwater cable node
| 1 Steel Token [[File:token steel.png|16px|link=Token]]
| 1
|-
| [[File:e_transformer.png|50px]]
| Transformer station
| 500 Money tokens [[File:token money.png|16px|link=Token]]
| 4
|-
<br><br>
[[File:e_industry_connect.png|300px|left]] All industrial buildings (except of including the post office, shops and glass works[[Post_Office|'''Post Office''']]) have electrical connectivity. When in the electrification overlay mode, you can see the industry connection points as dark red areas (sometimes the main building can be electrified, sometimes some of the extensions or both) and you can see the reach of the electrical connecting point (there is small electrical pole attached to the building) as dark grey area. Make sure you place the last pole of your power line within this area for the building to become connected.
It is possible to expand an industry in such a way that an electricity-driven extension is too far away from the main building for just one connection to suffice. Check the overlay to make sure the entire industry (all its individual buildings) are connected to the grid, and if they are not, connect them with more poles.<br><br><br><br>
Each residential building contains a small electrical pole within.
As city houses spawn alongside the roads when cities grow, they will demolish the electrical pole (if there is one). Since the houses act like small electrical pole poles themselves, you don't have to worry about the electricity being disconnected just because your cities grow.
However, there is one exception: large poles. If the house replaces the large pole, electricity could still be cut, since the house only transfers electricity over 2 squares like a small pole. It is advised to avoid placing large poles in the lines near city roads. Using small poles instead will assure continuing supply of electrical energy for your industries.
[[Post_Office|'''Post Office''']] on level 3 will give extra bonus if connected to the electrical network.
Also, when you reach [[Ages#EraV|'''5th eraEra''']], new city upgrade becomes upgrades become available - the [[City Upgrades|'''Luxury Buildings''']]. It requires They require electricity to become active, so remember to bring power lines to each city.
[[Category:Game Content]]
[[Category:Infrastructure]]
1,232
edits

Navigation menu