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Modding General

46 bytes added, 11:26, 23 March 2021
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There is a strict directory structure in Mashinky's mod to help engine merge all content on startup (or mod load). It is the same structure as in "/media/" directory and all folders are optional in mods.
*'''config/''' -- here all config files are stored**''accessories_types.xml -'' - accesories are some decorative objects in the game like track or road or stop endings, semafores etc.**''building_types.xml .. '' - config file for all indutry and town buildings**''cargo_types.xml .. '' - config file for all cargo types and tokens**''colors.xml .. '' - config file for player colors**''face_types.xml .. '' - config for recombinable faces in the game**''fonts.xml .. '' - config file for font characters with texture coords and spacing**''headquarter_types.xml .. '' - config file for player headquarter**''hints.xml .. '' - config file with list of hint ids (from texts.xml)**''landscape_types.xml .. '' - config file with different landscape types**''particle_types.xml .. '' - config file for particle effects in game**''plant_types.xml .. '' - config file for all vegetation types in game**''quest_types.xml .. '' - config file for quests (using scripts in script folder)**''shortcuts.xml .. '' - config file for key shortcuts in game (all gui IDs WBD)**''tcoords.xml .. '' - all texture coordinates for GUI**''texts.xml .. '' - localized texts with specific referenceable ids**''town_names.xml .. '' - sets of town names**''track_types.xml .. '' - config file for all track/road parts**''wagon_types.xml .. '' - config file for all engines / wagons or other vehicles*'''map/''' .. - folder for all 2D assets (can be optionally stored together with models in model folder) *'''model/''' .. - folder for all 3D assets*'''music/''' .. - music track in game (supported format *.ogg)*'''scenario'''/ .. - all *.mss scenario files created in Mashinky's editor are stored herescript/ .. all LUA scripts used in game (config/quest_types.xml references these scripts)*'''shader/''' .. - binary compiled shaders used in game*'''sku/''' .. - optional folder where per language xmls are downloaded and combined together to config/texts.xml when reloading all ingame (using content creators window).*'''sound/''' .. - all sounds used in game
==Mod tips==
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