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Icons
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Above picture shows the icon and its dimensions and the alpha channel. One icon texture can contain icons for multiple vehicles. To differentiate between multiple icons in one file, the game uses a tcoords.xml file that determines the coordinates of every icon in the file and its color mask. The file looks as follows:
<code> <nowiki><?xml version="1.0" encoding="utf-16"?> </br>
<!-- TEXTURE COORDS --> <br/>
<Coord id="8694AA88" x="0" y="0" w="40" h="25" /> <br/>
<Coord id="8694AA89" x="0" y="25" w="40" h="25" /> <br/>
</nowiki>
</code>