More TBA
== 2D assets ==
Mashinky engine is able to load many different formats:
* [https://en.wikipedia.org/wiki/DirectDraw_Surface *.dds] - preferred. DirectDraw Surface, it is native format for DirectX. Industry standard, able to store in many different bit formats, very fast for loading, custom mipmaps, etc.
* [https://en.wikipedia.org/wiki/BMP_file_format *.bmp]
* [https://en.wikipedia.org/wiki/JPEG *.jpg]
* [https://en.wikipedia.org/wiki/Portable_Network_Graphics *.png]
* [https://en.wikipedia.org/wiki/TIFF *.tiff]
* ...
Take a look into [[how to setup 2D editor]] to prepare exporter and your 2d editor
[[Category:Modding]]
[[Category:3d 3D Art - models]]