Difference between revisions of "Passengers"

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Passengers [[File:icon passengers.png|16px]] are generated in [[town]]s and placed in a [[stations|station]] that is close to the town. They need to be collected by a train and delivered to a different station that is also connected to a town.
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Passengers [[File:icon passengers.png|16px]] are generated in [[town]]s and placed in a [[stations|station]] that is close to the town. They need to be collected by a [[Trains|train]] (or a [[Road vehicles|bus) and delivered to a different station that is also connected to a town.
  
Upon delivery they generate money [[token|tokens]] [[File:token money.png|16px]]. The amount of tokens generated depends on the distance between the towns passengers are transported to and from. The game measures the distance as a direct line between those towns, not the actual length of the rail tracks.
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The "Passenger destination" of May 2020 implemented that each passenger wants to go to a specific station, and not just anywhere. With this update the passenger economy changed considerably: The game keeps track of which other towns a given town is connected to, and generates passengers for those other towns - and only those towns. In other words, if a town is not reachable from your town, those passengers never appear at the station. This means that towns generate many more passengers if that town can reach more other towns - directly as well as indirectly.
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So if you build lots of simple loops (town A <-> town B, town C <-> town D, town E <-> town F and so on) you will see a (relatively) small number of passengers (especially if you start your game with the game setting small towns). But if you then connect, say, town B to towns C and E (so passengers from all six cities can reach each other through station B) you will experience a massive increase in the number of passengers that want to use your network: while most passengers from town A might still want to travel to the nearby town B, the new passengers interested in towns C through F (that they reach through station B) will likely multiply your overall money income several times.
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Upon delivery they generate money [[token|tokens]] [[File:token money.png|16px]]. The amount of tokens generated depends on the distance between the towns passengers are transported to and from. The game measures the distance as a direct line between those towns, not the actual length of the rail tracks.

Revision as of 11:47, 3 September 2021

Passengers Icon passengers.png are generated in towns and placed in a station that is close to the town. They need to be collected by a train (or a [[Road vehicles|bus) and delivered to a different station that is also connected to a town.

The "Passenger destination" of May 2020 implemented that each passenger wants to go to a specific station, and not just anywhere. With this update the passenger economy changed considerably: The game keeps track of which other towns a given town is connected to, and generates passengers for those other towns - and only those towns. In other words, if a town is not reachable from your town, those passengers never appear at the station. This means that towns generate many more passengers if that town can reach more other towns - directly as well as indirectly.

So if you build lots of simple loops (town A <-> town B, town C <-> town D, town E <-> town F and so on) you will see a (relatively) small number of passengers (especially if you start your game with the game setting small towns). But if you then connect, say, town B to towns C and E (so passengers from all six cities can reach each other through station B) you will experience a massive increase in the number of passengers that want to use your network: while most passengers from town A might still want to travel to the nearby town B, the new passengers interested in towns C through F (that they reach through station B) will likely multiply your overall money income several times.

Upon delivery they generate money tokens Token money.png. The amount of tokens generated depends on the distance between the towns passengers are transported to and from. The game measures the distance as a direct line between those towns, not the actual length of the rail tracks.