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771 bytes added, 22:05, 11 September 2020
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Please note, the waypoint is connected to the actual track that is highlighted when adding waypoint" I tested it. If one grid square has splitting track, clicking one of the tracks forces train to use that spitted route. Hence, waypoint is track-based.
===Select a Track Section (Waypoint)===
This option involves selecting a single-track section on the route, the train will then always travel on a route that passes through the selected Waypoint. This function is useful with complex junctions and turning triangles, where there is a likelihood of the Train AI choosing an incorrect path. It is important to use waypoints to prevent sections being blocked by trains going the wrong way.
Please note, the waypoint is connected to the actual track that is highlighted when adding waypoint, with it's name shown as the coordinates of the grid, and not the grid square itself. If you change the track layout, you must update the waypoint in the order list or the train will return "Cannot find path" error message.
===Select a Train Traveling to Copy the Route===
==[[File:Icon_Full_load.png|50px]]Full Load==
Makes the train pick up a full load of cargo before leaving the station. If there is not enough cargo available, the train will wait until enough of cargo is produced, and the train can load its full capacity.
==[[File:Icon_Unload.png|50px]]Force Unload==
Causes the train to unload all its cargo regardless of whether the train is carrying the relevant cargo for the stations Cargo requirements. However, cargo will NOT unload at the same station where it was loaded. If there is not enough cargo capacity available at the station, the train WILL NOT wait for that capacity to be freed, but it will continue (only partially unloaded) to its next destination.Do NOT use this command at the stations which do utilize particular cargo, the train will unload itself automatically.
==[[File:Icon Dump cargo.png|50px]] Dump Cargo==
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