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Diffuse maps

74 bytes added, 21:51, 22 March 2021
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Diffuse or color maps are standart RGB(A) texures. The texture itself determines the overall looks of the asset resembling a paper-craft sheet and it's quality is determined and limited only by its creator's skills. Texture space should be utilized as best as possible. In order to retain good [https://en.wikipedia.org/wiki/Texel_(graphics) texel] UV mirroring and UV space sharing shall be utilized.
 
[[File:diff.jpg|none|200px|thumb|left|Original left, LOD texture right]]
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