Difference between revisions of "Modding"

From Mashinky
Jump to: navigation, search
Line 20: Line 20:
 
|-
 
|-
 
|
 
|
[[File:questionmark.png|32px|link=formats|alt=]] [[3d model file formats]]
+
[[formats | 3d model file formats]]
  
 
More to follow
 
More to follow
Line 38: Line 38:
 
|-
 
|-
 
|
 
|
[[File:questionmark.png|32px|link=music|alt=]] [[Ingame Music and OST]]
+
[[music | Ingame Music and OST]]
  
 
|}</div>
 
|}</div>
Line 46: Line 46:
 
|-
 
|-
 
|
 
|
[[File:questionmark.png|32px|link=scripts|alt=]] [[Scripts]]
+
[[scripts | Scripts]]
 +
 
 
More to follow
 
More to follow
 
|}</div>
 
|}</div>
Line 57: Line 58:
 
|-
 
|-
 
|
 
|
[[File:questionmark.png|32px|link=swmods|alt=]] [[Steam Workshop mods]]
+
[[swmods | Steam Workshop mods]]
  
[[File:questionmark.png|32px|link=localmods|alt=]] [[Local mods]]
+
[[localmods | Local mods]]
 
|}</div>
 
|}</div>
 
<!--</div>-->
 
<!--</div>-->

Revision as of 17:25, 21 March 2021

Mashinky modding

To add a mod, you need to create some new content (3d asset, industry chain, sound, etc.) and enlist it in game configuration files. You can also create scripts. Follow oe of the cathegories bellow to learn more about modding Mashinky and implementing mods into the game.