Difference between revisions of "Modding"

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To add a mod, you need to create some new content (3d asset, industry chain, sound, etc.) and enlist it in [[game configuration files]]. You can also create [[scripts]]. Follow one of the cathegories bellow to learn more about modding Mashinky and implementing mods into the game.
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To add a mod, you need to create some new content (3d asset, industry chain, sound, etc.) and enlist it in [[game configuration files]]. You can also create [[scripts]]. Follow one of the categories below to learn more about modding Mashinky and implementing mods into the game.
  
  
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<div class="mainmenuCol" >
 
<div class="mainmenuCol" >
 
{| class=wikitable  
 
{| class=wikitable  
!Configs - asset implementation
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!Modding - configs and asset implementation
 
|-
 
|-
 
|
 
|
Under Construction
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[[Modding General | General information]]
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[[Config Train Engine | Config - Train engine]]
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[[Modding Sources | Sources]]
  
 
|}</div>
 
|}</div>
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|
 
|
 
[[formats | General information]]
 
[[formats | General information]]
 
[[3dtools | Tools & Resources]]
 
  
 
[[Vertex paint | Vertex paint features]]
 
[[Vertex paint | Vertex paint features]]
  
 
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[[3dtools | Tools & Resources]]
 
|}</div>
 
|}</div>
 
<div class="mainmenuCol" >
 
<div class="mainmenuCol" >
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[[Normal maps | Normal maps]]
 
[[Normal maps | Normal maps]]
  
Gloss maps
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[[Gloss maps | Gloss maps]]
  
Snow masks
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[[Snow mask | Snow/Rust masks]]
  
Icons
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[[Icons | Icons]]
  
Tools & resources
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[[2D Tools | Tools & resources]]
  
  
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[[scripts | Scripts]]
 
[[scripts | Scripts]]
  
More to follow
 
 
|}</div>
 
|}</div>
 
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Latest revision as of 22:27, 12 August 2023

To add a mod, you need to create some new content (3d asset, industry chain, sound, etc.) and enlist it in game configuration files. You can also create scripts. Follow one of the categories below to learn more about modding Mashinky and implementing mods into the game.