Difference between revisions of "3D - General information"

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(Created page with "<strong>Formats for assets in the game</strong> == 3D assets == Mashinky engine is able to load *.x (DirectX mesh) format. It is native format for DirectX applications, fast,...")
 
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== 3D assets ==
 
== 3D assets ==
Mashinky engine is able to load *.x (DirectX mesh) format. It is native format for DirectX applications, fast, variable, 3 versions (text, binary, binary compressed)
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Mashinky engine is able to load  
It supports multiple animations, adding meta data etc.
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* [https://en.wikipedia.org/wiki/.x *.x (DirectX mesh)] format. It is native format for DirectX applications, fast, variable, 3 versions (text, binary, binary compressed). It supports multiple animations, adding meta data etc.
  
 
Take a look into [[how to setup 3D modeling tool]] to prepare exporter and your 3d environment
 
Take a look into [[how to setup 3D modeling tool]] to prepare exporter and your 3d environment
  
[//en.wikipedia.org/wiki/.x:Link file .X format]
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== 2D assets ==
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Mashinky engine is able to load many different formats:
  
== 2D assets ==
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* [https://en.wikipedia.org/wiki/DirectDraw_Surface *.dds] - preferred. DirectDraw Surface, it is native format for DirectX. Industry standard, able to store in many different bit formats, very fast for loading, custom mipmaps, etc.
Mashinky engine is able to load many different formats (including *.dds, *.bmp, *.jpg, *.png, *.tiff, ...) but preferred is *.DDS - DirectDraw Surface, it is native format for DirectX. Industry standard, able to store in many different bit formats, very fast for loading, custom mipmaps, ...
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* [[*.bmp]]
 +
* [[*.jpg]]
 +
* [[*.png]]
 +
* [[*.tiff]]
 +
* ...
  
 
Take a look into [[how to setup 2D editor]] to prepare exporter and your 2d editor
 
Take a look into [[how to setup 2D editor]] to prepare exporter and your 2d editor
 
[//en.wikipedia.org/wiki/DirectDraw_Surface:Link DirectDraw Surface format]
 

Revision as of 17:48, 13 October 2017

Formats for assets in the game

3D assets

Mashinky engine is able to load

  • *.x (DirectX mesh) format. It is native format for DirectX applications, fast, variable, 3 versions (text, binary, binary compressed). It supports multiple animations, adding meta data etc.

Take a look into how to setup 3D modeling tool to prepare exporter and your 3d environment

2D assets

Mashinky engine is able to load many different formats:

  • *.dds - preferred. DirectDraw Surface, it is native format for DirectX. Industry standard, able to store in many different bit formats, very fast for loading, custom mipmaps, etc.
  • *.bmp
  • *.jpg
  • *.png
  • *.tiff
  • ...

Take a look into how to setup 2D editor to prepare exporter and your 2d editor