Difference between revisions of "3D - General information"

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* [https://en.wikipedia.org/wiki/DirectDraw_Surface *.dds] - preferred. DirectDraw Surface, it is native format for DirectX. Industry standard, able to store in many different bit formats, very fast for loading, custom mipmaps, etc.
 
* [https://en.wikipedia.org/wiki/DirectDraw_Surface *.dds] - preferred. DirectDraw Surface, it is native format for DirectX. Industry standard, able to store in many different bit formats, very fast for loading, custom mipmaps, etc.
* [[*.bmp]]
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* [https://en.wikipedia.org/wiki/BMP_file_format *.bmp]
* [[*.jpg]]
+
* [https://en.wikipedia.org/wiki/JPEG *.jpg]
* [[*.png]]
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* [https://en.wikipedia.org/wiki/Portable_Network_Graphics *.png]
* [[*.tiff]]
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* [https://en.wikipedia.org/wiki/TIFF *.tiff]
 
* ...
 
* ...
  

Revision as of 10:46, 31 October 2017

Formats for assets in the game

3D assets

Mashinky engine is able to load

  • *.x (DirectX mesh) format. It is native format for DirectX applications, fast, variable, 3 versions (text, binary, binary compressed). It supports multiple animations, adding meta data etc.

Take a look into how to setup 3D modeling tool to prepare exporter and your 3d environment

2D assets

Mashinky engine is able to load many different formats:

  • *.dds - preferred. DirectDraw Surface, it is native format for DirectX. Industry standard, able to store in many different bit formats, very fast for loading, custom mipmaps, etc.
  • *.bmp
  • *.jpg
  • *.png
  • *.tiff
  • ...

Take a look into how to setup 2D editor to prepare exporter and your 2d editor