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Vehicle Aging

1 byte removed, 12:59, 12 July 2021
Age & Cost: for some reason the middle example uses a different engine(?)
It takes 5 game ticks for [[Trains]] and 7 game ticks for [[Road Vehicles]], unless [[Operating costs|Fuel Cost]] is set to "Higher".
So for this early steam locomotive (a Baldwin), you're paying 1 [[File:token money.png|16px]] every 5 game ticks, or [[File:token money.png|16px]][[File:token money.png|16px]][[File:token money.png|16px]][[File:token money.png|16px]] (4 money) every 20 game ticks.
After 20 in-game years have passed the first segment of this arrow turns red
[[file:Operatin_Cost_20.png]]
and it is bypassed by the ticks counter. In the above example, instead of paying 1 [[File:token moneydiesel.png|16px]] every 5 game ticks you're now paying 1 [[File:token moneydiesel.png|16px]] every 4 game ticks. That means that the cost for 20 game ticks has increased from [[File:token moneydiesel.png|16px]][[File:token moneydiesel.png|16px]][[File:token moneydiesel.png|16px]][[File:token moneydiesel.png|16px]] to [[File:token moneydiesel.png|16px]][[File:token moneydiesel.png|16px]][[File:token moneydiesel.png|16px]][[File:token moneydiesel.png|16px]][[File:token moneydiesel.png|16px]].
After each subsequent 10 years another segment of that arrow turns red and the fuel is being paid more and more frequently.
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