Config Train Engine
From Mashinky
Mod configs are to be placed in:
DriveLetter:\....\Steam\steamapps\common\Mashinky\mods\ModName\config
All vehicle configs are to be named wagon_types.xml. XMLs are human readable and their values should not be difficult to understand to anyone. When creating your first config, it's probably best to take a config file from vanilla vehicle and just alter it.
<WagonType
-- begin the definition of a vehicle
id="8694AA87"
-- unique id of the vehicle, can only be once in the gamename="E69-03"
-- a string name for the vehiclevehicle_type="0"
-- 0 for train engine or wagon, 1 for road vehiclesepoch="5-7"
-- in which epoch does this vehicle appeartrack="2"
-- 0 - basic railway, 1 - speed railway, 2 - electrified railwaycapacity="0"
-- capacity ofcargo=""
defined in cargo_types.xmlcost="-400" sell="200" fuel_cost="-2"
-- numbers mean money tokens, other cargo types are defined in cargo_types.xmlpower="306" max_speed="50" max_speed_reverse="35"
-- speed (in kilometers per hour)weight_empty="25" weight_full="25"
depo_upgrade="0"
-- if present, depot engine works extension required. (Otherwise omit entirely)particle="035DF0E8" particle_indoor="035DF0E8" particle_emit_delay="0.5" particle_emit_delay_jitter="0.45" particle_emit_position="0,0.31,0"
-- particles used by the engine as defined in particle_types.xmlsound_engine_standby = "sound/electricengine1/standby.wav"
-- sounds taken from ./media/sound/ foldersound_engine_start="sound/electricengine1/start.wav"
sound_engine_slow = "sound/electricengine1/slow.wav"
sound_engine_medium = "sound/electricengine1/medium.wav"
sound_engine_fast = "sound/electricengine1/fast.wav"
sound_engine_stop="sound/electricengine1/stop.wav"
sound_breaks = "sound/electricengine1/brakes.wav"
sound_tunel = "sound/electricengine1/whistle.wav"
sound_crash="sound/other/crash.wav"
sound_engine_speed = "0.8"
sound_ref_max_speed = "225"
anim_speed="5.5"
-- speed of wheel animationicon_texture="map/gui/e69_ico.png" icon="8694AA88" icon_color="8694AA89"
-- path to icon and icon ids from tcoords.xmlshader="uni"
hipoly="model/train/scz_e6903.x"
-- realistic mode modellowpoly="model/train/scz_e6903_lod.x"
-- LOD modellength="0.45" front_wheel="0.15" rear_wheel="0.15" >
-- overal length of the vehicle and placement of axles from the beginning and the rear of that length
<Camera position="0.05, 0.17, 0.01" direction="0,0,-1"/>
-- camera definition for driver view, position and direction in X,Y,Z axis from the center of the vehicle<Camera position="-0.05, 0.17, -0.01" direction="0,0,1"/>
<Camera position="0.0, 0.17, 0.027" direction="0,0,1"/>
<Camera position="0.0, 0.17,-0.025" direction="0,0,-1"/>
</WagonType>
-- end the definition of a vehicle
NOTE 1: This is just a sample mod config. For more options and information you can see vanilla game config